Snapper Dog (5e Creature)

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Snapper Dog[edit]

Medium fiend (heartless), chaotic evil


Armor Class 14 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 16 (+3) 5 (-3) 16 (+3) 16 (+3)

Skills Perception +5
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 3 (700 XP)


Keen Senses. The snapper dog has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Pack Tactics. The snapper dog has advantage on an attack roll against a creature if at least one of the snapper dog's allies is within 5 feet of the creature and the ally isn't incapacitated.

Relentless (Recharges after a Short or Long Rest). If the snapper dog takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Multiattack. The snapper dog makes two attacks: one with its bite and one with its pounce.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Pounce. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage and the snapper dog moves itself to a space within 5 feet of the target.

Bark (Recharge 6). The snapper dog barks loudly at one creature that it can see within 30 feet and forces it to make a DC 13 Constitution saving throw. On a failed save, the creature takes 18 (4d8) thunder damage and is frightened until the end of its next turn. On a successful save, the creature takes half as much damage and is not frightened.

BONUS ACTIONS

Aggressive. The snapper dog moves up to its speed toward a hostile creature that it can see.


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