Small plant, unaligned
Armor Class 13 (natural armor)
Hit Points 7 (2d6)
Speed 25 ft.
Proficiency Bonus +2 Damage Vulnerabilities fire Damage Immunities psychic Condition Immunities blinded, charmed, frightened
Senses blindsight 20 ft. (blind beyond this radius), passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
ACTIONS
Whip. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
BONUS ACTIONS
Cunning Action. The awakened takes the Dash, Disengage, or Hide action.
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A plant-based creature between 2 and 4 feet in height, its shape is only roughly that of a humanoid. Loose approximations of arms and legs made of leaves and roots, the awakened does not have a head or eyes to see with. Using its thin branches and leaves like whips, it has no problem smashing its targets to death. Though it lacks any ability to see its surroundings, it can vaguely detect fairly close objects and can hear the sounds of other creatures just fine, despite its lack of auditory sensors. It does not think for itself, and is a product of an awakener using their Animative Botany feature on a large patch of grass, a rose bush, or similar flora. Some awakeners can use the feature on fungi instead, which use the same statistics.
Links to other sizes: Tiny Awakened, Medium Awakened, Large Awakened, Huge Awakened, Gargantuan Awakened
Note: Those "kernels" of corn are actually large, yellow eyeballs looking in various directions, using the Elder botany's "Eyes" mutation to contradict the usual description for an awakened.
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