Sling of Meteors (5e Equipment)

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Weapon (sling), very rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon. It has 3 charges. When you make an attack with this weapon, you can choose to expend one charge to cause the projectile to catch fire and grow to abnormal size. The target and each creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking 3d8 bludgeoning damage and 3d8 fire damage on a failed save, or half as much damage on a successful one. The sling regains 1d3 expended charges daily at dawn.

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