Sledgehammer (Fallout Supplement)

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1

PL 3 Melee Weapon (Simple Weapons Proficiency)

Damage 1d8 Magazine
Critical 20 Size Large
Damage Type Bludgeoning Weight 12 pounds
Range Increment Purchase DC 4 TU/40 Caps
Rate of Fire Restriction Common, West Coast/East Coast

Description[edit]

A large hammer used to break down doors before the war, now very popular among muscular thugs.

d20 Modern Rules[edit]

The sledgehammer grants a +2 bonus to Strength checks to break down doors.

Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The sledgehammer can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A sledgehammer can be repaired with mechanical parts with a Repair check. Alternatively, another sledgehammer can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other similar bludgeon weapons such as clubs for parts if the feat is possessed.



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