Sledgehammer (Fallout Supplement)
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PL 3 Melee Weapon (Simple Weapons Proficiency)
Damage | 1d8 | Magazine | — |
Critical | 20 | Size | Large |
Damage Type | Bludgeoning | Weight | 12 pounds |
Range Increment | Purchase DC | 4 TU/40 Caps | |
Rate of Fire | Restriction | Common, West Coast/East Coast |
Description[edit]
A large hammer used to break down doors before the war, now very popular among muscular thugs.
d20 Modern Rules[edit]
The sledgehammer grants a +2 bonus to Strength checks to break down doors.
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The sledgehammer can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A sledgehammer can be repaired with mechanical parts with a Repair check. Alternatively, another sledgehammer can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other similar bludgeon weapons such as clubs for parts if the feat is possessed.
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