Slaver (4e Future Creature)

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Level 3 Soldier
Medium Terrestrial Animate (Robot)
XP 175
HP 42; Bloodied 21 Initiative +4
AC 19; Fortitude 18, Reflex 14, Will 12 Perception +7
Speed 5 Darkvision
Immune toxic Resist 5 electric, 5 ion
The slaver cannot drop prone or fall prone.
Superior Grab
Creatures take a -2 penalty to escape the grab of a slaver, and the slaver gains a +2 bonus to Strength checks made to move a grabbed target.
Standard Actions
Basicmelee.png Las-Whip Snare (Photon)♦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 3 photon damage and the target is grabbed.
Close.png Las-Whip Sting (Photon)♦ Recharge D6 (4).pngD6 (5).pngD6 (6).png
Attack: Close blast 3 (creatures in blast); +8 vs. AC
Hit: 1d6 + 3 photon damage and the target is slowed until the end of the slaver's next turn.
Triggered Actions
Subjugate ♦ At-Will
Trigger: A creature escapes from the slaver's grab.
Effect: (Immediate Reaction): The slaver makes a las-whip snare attack against the escaping creature.
Str 19 (+5) Dex 16 (+4) Wis 12 (+2)
Con 16 (+4) Int 10 (+1) Cha 7 (-1)

These pyramid-shaped robots were designed by Main-Comp to enslave mankind. They often work in conjunction with zorbotrons, using their las-whips to keep subjects in place whilst gas-bombs numb them into submission.

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