Slaver Level 3 Soldier
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Medium Terrestrial Animate (Robot) XP 175
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HP 42; Bloodied 21
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Initiative +4
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AC 19; Fortitude 18, Reflex 14, Will 12
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Perception +7
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Speed 5
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Darkvision
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Immune toxic Resist 5 electric, 5 ion
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Traits
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Tetrahedroid
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The slaver cannot drop prone or fall prone.
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Superior Grab
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Creatures take a -2 penalty to escape the grab of a slaver, and the slaver gains a +2 bonus to Strength checks made to move a grabbed target.
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Standard Actions
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Las-Whip Snare (Photon)♦ At-Will
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Attack: Melee 1 (one creature); +8 vs. AC
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Hit: 2d6 + 3 photon damage and the target is grabbed.
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Las-Whip Sting (Photon)♦ Recharge
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Attack: Close blast 3 (creatures in blast); +8 vs. AC
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Hit: 1d6 + 3 photon damage and the target is slowed until the end of the slaver's next turn.
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Triggered Actions
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Subjugate ♦ At-Will
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Trigger: A creature escapes from the slaver's grab.
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Effect: (Immediate Reaction): The slaver makes a las-whip snare attack against the escaping creature.
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Str 19 (+5)
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Dex 16 (+4)
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Wis 12 (+2)
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Con 16 (+4)
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Int 10 (+1)
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Cha 7 (-1)
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Equipment —
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These pyramid-shaped robots were designed by Main-Comp to enslave mankind. They often work in conjunction with zorbotrons, using their las-whips to keep subjects in place whilst gas-bombs numb them into submission.
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