Zorbotron (4e Future Creature)

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Level 2 Elite Controller
Medium Terrestrial Animate (Robot)
XP 250
HP 76; Bloodied 38 Initiative +4
AC 16; Fortitude 14, Reflex 13, Will 11 Perception +8
Speed 4 Darkvision
Immune toxic Resist 5 electric, 5 ion
Standard Actions
Basicmelee.png Robot Claw (Physical)♦ At-Will
Attack: Melee 1 (one or two creatures); +7 vs. AC
Hit: 1d8 + 4 physical damage and the target is grabbed.
Area.png Gas Bomb (Toxic)♦ At-Will
Attack: Area burst 1 within 10 (all creature in burst); +5 vs. Fort
Hit: 1d10 + 3 toxic damage and the target takes a -2 penalty to attack rolls (save ends). First Failed Save: The target cannot see further than 2 squares (save ends).
Close.png Gas Bomb Cascade (Toxic)♦ Recharge D6 (5).pngD6 (6).png
Attack: Close blast 2 (all creatures in blast); +5 vs. Fort
Hit: 1d10 + 3 toxic damage and the target is dazed (save ends).
Minor Actions
Melee.png Shove ♦ At-Will (1/round)
Attack: Melee 1 (one dazed creature)
Effect: The target is knocked prone.
Free Actions
Elite Action ♦ Encounter
Requirement: It is the zorbotron's turn.
Effect: The zorbotron takes an extra standard action during that turn.
Str 17 (+4) Dex 16 (+4) Wis 14 (+4)
Con 16 (+4) Int 10 (+1) Cha 7 (-1)
Robot Design by guesscui

This hulking humanoid robot raises its arm and... *Ff-Ponk* A small metal sphere sails through the air and smashes at your feet. Funny... you were expecting an explosion. What's that smell?

The Zorbotron is a riot-control robot. It uses gas bombs to pacify groups of humans, relying on thick cerametal plates to ward off the mob. Under normal use, that's where its role ends: A less scrupulous owner (or crazed computer) may have programmed a zorbotron to commence mashing the dazed crowd with its heavy robot claws.

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