Zorbotron[edit]
Zorbotron Level 2 Elite Controller
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Medium Terrestrial Animate (Robot) XP 250
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HP 76; Bloodied 38
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Initiative +4
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AC 16; Fortitude 14, Reflex 13, Will 11
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Perception +8
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Speed 4
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Darkvision
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Immune toxic Resist 5 electric, 5 ion
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Standard Actions
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Robot Claw (Physical)♦ At-Will
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Attack: Melee 1 (one or two creatures); +7 vs. AC
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Hit: 1d8 + 4 physical damage and the target is grabbed.
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Gas Bomb (Toxic)♦ At-Will
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Attack: Area burst 1 within 10 (all creature in burst); +5 vs. Fort
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Hit: 1d10 + 3 toxic damage and the target takes a -2 penalty to attack rolls (save ends). First Failed Save: The target cannot see further than 2 squares (save ends).
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Gas Bomb Cascade (Toxic)♦ Recharge
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Attack: Close blast 2 (all creatures in blast); +5 vs. Fort
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Hit: 1d10 + 3 toxic damage and the target is dazed (save ends).
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Minor Actions
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Shove ♦ At-Will (1/round)
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Attack: Melee 1 (one dazed creature)
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Effect: The target is knocked prone.
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Free Actions
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Elite Action ♦ Encounter
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Requirement: It is the zorbotron's turn.
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Effect: The zorbotron takes an extra standard action during that turn.
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Str 17 (+4)
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Dex 16 (+4)
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Wis 14 (+4)
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Con 16 (+4)
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Int 10 (+1)
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Cha 7 (-1)
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Equipment —
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This hulking humanoid robot raises its arm and... *Ff-Ponk* A small metal sphere sails through the air and smashes at your feet. Funny... you were expecting an explosion. What's that smell?
The Zorbotron is a riot-control robot. It uses gas bombs to pacify groups of humans, relying on thick cerametal plates to ward off the mob. Under normal use, that's where its role ends: A less scrupulous owner (or crazed computer) may have programmed a zorbotron to commence mashing the dazed crowd with its heavy robot claws.
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