Sky Grappler (5e Creature)
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Sky Grappler[edit]
Large fiend (heartless), chaotic evil Armor Class 17 (natural armor)
Saving Throws Str +8, Dex +9, Wis +6 Flyby. The sky grappler doesn't provoke an opportunity attack when it flies out of an enemy's reach. Grappler. The sky grappler has advantage on attack rolls against any creature grappled by it. ACTIONSMultiattack. The sky grappler makes three attacks. Kick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage. Kamaitachi. Ranged Spell Attack: +9 to hit, range 60/90 ft., one target. Hit: 14 (2d8 + 5) piercing damage. Electric Wind (Recharge 6). The sky grappler creates a large tornado around itself. Each creature within 30 feet of the sky grappler must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 36 (10d8) lightning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. BONUS ACTIONSCunning Action. The sky grappler takes the Dash, Disengage, or Hide action.
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