Sky Grappler (5e Creature)

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Sky Grappler[edit]

Large fiend (heartless), chaotic evil


Armor Class 17 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 10 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 16 (+3) 5 (-3) 14 (+2) 16 (+3)

Saving Throws Str +8, Dex +9, Wis +6
Skills Acrobatics +9, Athletics +8, Perception +6, Stealth +9
Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal
Challenge 10 (5,900 XP)


Flyby. The sky grappler doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Grappler. The sky grappler has advantage on attack rolls against any creature grappled by it.

ACTIONS

Multiattack. The sky grappler makes three attacks.

Kick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Kamaitachi. Ranged Spell Attack: +9 to hit, range 60/90 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Electric Wind (Recharge 6). The sky grappler creates a large tornado around itself. Each creature within 30 feet of the sky grappler must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 36 (10d8) lightning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

BONUS ACTIONS

Cunning Action. The sky grappler takes the Dash, Disengage, or Hide action.


450px-Sky_Grappler_KHD.png
Sky Grappler from KH 358/2 Days, art from KH Wiki, https://www.khwiki.com/Sky_Grappler
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