Size Matters (3.5e Feat)
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Size Matters [Origin]
Character Level | Dexterity Score | Size Matters Variant | |||
---|---|---|---|---|---|
Amazing Elasticity* | Tall Grower | Short Shrinker | Pleasantly Plump | ||
1 | ** | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
2 | - | — | — | — | — |
3 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
4 | - | — | — | — | — |
5 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
6 | - | — | — | — | — |
7 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
8 | - | — | — | — | — |
9 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
10 | - | Dual Stretch | — | — | — |
11 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
12 | - | — | — | — | — |
13 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
14 | - | — | — | — | — |
15 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
16 | - | Triple Stretch | — | — | — |
17 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
18 | - | — | — | — | — |
19 | +1 | +5 ft. to reach*** | +1 size category | -1 size category | +100 pounds |
20 | - | Quad Stretch | Magical Convenience | Magical Convenience | Magical Convenience |
*A character utilizing the elastic variant must always inform the dungeon master and the party as to what or which parts of the body are being extended. For example, the character making a attack against a foe 10 feet away can be said to be extended his arms, whereas a character trying to make it an extra 5 feet in a round can extend his legs.
**A character taking this feat must put there best score into Dexterity. This score is then automatically upgraded to the wonderful score of 18. However, the character must still "waste" their top rolled ability score (or if using a point buy system, must point buy a score higher or matching the highest they bought on the others) in strength. This prevents padding of other abilities. If any templates or racial adjustments then increase this number, they may be applied after the adjustment to 18.
***In this instance, the use of the word "reach" for the elastic variant can be slightly ambiguous. It depends largely on the situation at hand, and the dungeon master should be able to provide appropriate bonuses. For instance, if an elastic hero is extending his neck to get a better view of a situation, the dungeon master should grant the hero with a bonus to spot. A similar bonus to listen could apply if the hero was extending his ear. The Dungeon Master should use digression when determining the appropriate reward given the ingenuity of the player in using his power.
Dual/Triple/Quad Stretch
This ability grants the elastic hero with the power to stretch two, three, or four (respectively) separate body parts in any two, three, or four directions at the same time and with the same reach as with just one.
Magical Convenience
This ability bestows the same growing or form alteration properties of the hero onto the hero's equipment.
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