3.5e Origin Feats
Jump to navigation
Jump to search
Back to Main Page → 3.5e Homebrew → Character Options → Feats |
Add your own feat to D&D Wiki by clicking the link and following the instructions. |
Name | Prerequisite(s) | Summary |
---|---|---|
Built Body | Use of the Super or Sinister supplemental mechanic. | Your superhero has reached the pentacle of athleticism and physical fitness. This has resulted in a very strong and stout hero who can dish out and receive much more than the common man. |
Elemental Extraction | Use of the Super or Sinister supplemental mechanic. | Your superhero is capable of calling forth one of the four classical elements (picked upon taking of feat) and utilizing it for personal nees or gain. |
Master Manipulator | Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation | The character has telekinetic powers, allowing him to move objects without touching them. |
Mind Meld | Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation | The character has telepathic powers, and is able to see into and alter the minds of others. |
Road Runner | Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation | A frenzied blur of superspeed, the Road Runner origin feat grants superheroes with the ability to move at an amazingly fast speed. |
Size Matters | Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation | Your superhero is able to alter their own matter resulting in either increasing or decreasing the mass of their own body. |
Winged Wonder | Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation | The Winged Wonder origin feat grants the super hero the power of flight. |