3.5e Origin Feats

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Origin Feats
Name Prerequisite(s) Summary
Built Body Use of the Super or Sinister supplemental mechanic. Your superhero has reached the pentacle of athleticism and physical fitness. This has resulted in a very strong and stout hero who can dish out and receive much more than the common man.
Elemental Extraction Use of the Super or Sinister supplemental mechanic. Your superhero is capable of calling forth one of the four classical elements (picked upon taking of feat) and utilizing it for personal nees or gain.
Master Manipulator Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation The character has telekinetic powers, allowing him to move objects without touching them.
Mind Meld Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation The character has telepathic powers, and is able to see into and alter the minds of others.
Road Runner Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation A frenzied blur of superspeed, the Road Runner origin feat grants superheroes with the ability to move at an amazingly fast speed.
Size Matters Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation Your superhero is able to alter their own matter resulting in either increasing or decreasing the mass of their own body.
Winged Wonder Use of the Super or Sinister supplemental mechanic, Can only be taken at Character Creation The Winged Wonder origin feat grants the super hero the power of flight.
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