Sir Kyroo (5e Creature)

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Sir Kyroo[edit]

Small fey (dream eater), chaotic neutral

Armor Class 15 (natural armor, shield)
Hit Points 39 (6d6 + 18)
Speed 30 ft., swim 30 ft.

18 (+4) 12 (+1) 16 (+3) 2 (-4) 10 (+0) 12 (+1)

Proficiency Bonus +2
Damage Vulnerabilities lightning
Damage Resistances cold
Senses truesight 60 ft., passive Perception 10
Languages Sylvan
Challenge 3 (700 XP)

Amphibious. The sir kyroo can breathe air and water.


Multiattack. The sir kyroo makes two sword attacks.

Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage


Attack Boost. The sir kyroo can choose one ally creature within 60 feet of it that it can see and grant it a +1 bonus to attack and damage rolls for 1 minute.


Parry. The sir kyroo adds 2 to its AC against one melee attack that would hit it. To do so, the sir kyroo must see the attacker and be wielding a melee weapon.

<!-Sir Kyroo from KH Dream Drop Distance, art KH Wiki,
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