Sir Kyroo (5e Creature)
Sir Kyroo[edit]
Small fey (dream eater), chaotic neutral Armor Class 15 (natural armor, shield)
Proficiency Bonus +2 Amphibious. The sir kyroo can breathe air and water. ACTIONSMultiattack. The sir kyroo makes two sword attacks. Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage BONUS ACTIONSAttack Boost. The sir kyroo can choose one ally creature within 60 feet of it that it can see and grant it a +1 bonus to attack and damage rolls for 1 minute. REACTIONSParry. The sir kyroo adds 2 to its AC against one melee attack that would hit it. To do so, the sir kyroo must see the attacker and be wielding a melee weapon. |
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