Silat (Berserk Supplement)

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Medium humanoid (Kushan), lawful neutral

Armor Class 16 (natural armor)
Hit Points 110 (20d8 + 20)
Speed 40 ft.

16 (+3) 16 (+3) 12 (+1) 10 (+0) 14 (+2) 12 (+1)

Saving Throws Str +6, Dex +6, Con +4
Skills Acrobatics +6, Animal Handling +5, Athletics +6, Insight +5, Medicine +5, Nature +3, Perception +5, Sleight of Hand +6, Stealth +6, Survival +5
Senses passive Perception 15, Darkvision 120 ft.
Languages Kushan
Challenge 8 (3,900 XP)

Cunning Action. On each of his turns, Silat can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Silat deals an extra 18 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of his allies that isn't incapacitated and he doesn't have disadvantage on the attack roll.

Brute. Silat deals an additional die of damage when he hits with an attack (included in the attack).

Ammunition. Silat has 6 chakram.


Multiattack. Silat makes four attacks.

Chakram. Ranged Weapon Attack: +6 to hit, range 25/70 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Katar. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


The Bakiraka are a clan of Kushan assassins banished from their homeland for transgressions against the great Emperor Ganishka comprised of the thin man, the frog, the imp, the javelin thrower, the woman, the four Tapasa, and their leader Silat. They have a strict moral code banning taking pleasure in assassination. Silat, the "young lord" of the Bakiraka is a proud, ambitious man. While his fighting style has often been mocked as being too flashy, even resembling a circus performer at times, he is an incredibly skilled combatant. In terms of true human soldiers, he is only outdone by Guts.

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