Bakiraka Imp (Berserk Supplement)

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Bakiraka Imp[edit]

Tiny humanoid (Kushan), lawful evil


Armor Class 17 (natural armor)
Hit Points 25 (17d4 - 17)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 8 (-1) 10 (+0) 16 (+3) 8 (-1)

Saving Throws Dex +7, Wis +5, Cha +1
Skills Athletics +3, Medicine +5, Nature +2, Perception +5, Sleight of Hand +7, Stealth +7, Survival +5
Senses passive Perception 13, Darkvision 120 ft.
Languages Kushan
Challenge 4 (1,100 XP)


Cunning Action. On each of its turns, the imp can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The imp deals an extra 11 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of his allies that isn't incapacitated and he doesn't have disadvantage on the attack roll.

ACTIONS

Blowgun. Melee Weapon Attack: +7 to hit, range 25/100 ft., one target. Hit: 6 piercing damage and must attempt a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


B%C4%81kiraka_Infobox.jpg
[Source].

The Bakiraka are a clan of Kushan assassins banished from their homeland for transgressions against the great Emperor Ganishka comprised of the thin man, the frog, the imp, the javelin thrower, the woman, the four Tapasa, and their leader Silat. They have a strict moral code banning taking pleasure in assassination. The imp is the smallest of the Bakiraka, and uses a blowgun to assist his comrades in their own assassination techniques while hiding within walls.


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