Sigmar's Fury (5e Equipment)

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Weapon (warhammer), artifact (requires attunement)

Sigmar's Fury is ancient, mithral steel warhammer once wielded by Sigmar, the champion of light. Ancient legends state that it had been bestowed upon him by Nefertem, god of the first sunlight, in order to put an end to Kek, the egyptian god of darkness. Unfortunately, after an epic battle, Sigmar failed his mission and the hammer was lost in history. It is said that whoever wields this weapon will inherit his holy light.
Blinding Light: Every time you make an attack action with Sigmar's Fury you may deal an additional 1d12 points of radiant damage, for 5 ft. Anyone in range, other than yourself, must make a DC 15 Dexterity saving throw, or be stunned for one turn.

Inner Power: As long as you are attuned to Sigmar's Fury you may temporarily increase your Strength stat by 2, without exceeding 20. If you remove your attunement with Sigmar's Fury, this effect ends.

Sigmar's Wrath Once per day you may call upon the power of Sigmar's Wrath, summoning a bolt radiant energy down from the heavens. This may strike one target of your choice, within your range of sight. Anyone directly under (targeted) or within 10 ft of the blast is struck by 2d10 points of radiant damage, and must roll a DC 18 Dexterity saving throw or become blinded for 1d4 hours.

Sigmar's Last Breath: If your hit point total reaches 0, while you are attuned to this item, Sigmar's Last Breath will automatically restore up to 10 of your hit points, without exceeding your hit point maximum. Once this spell has been used the hammer turns to dust, rendering it useless.
Destroying the Sigmar's Fury. Only a 9th level wish spell, or the one time use of Sigmar's Last Breath, can destroy Sigmar's Fury. This causes the hammer to turn to dust, rendering it useless. As long as Sigmar's Fury is destroyed, any effects of the Inner Power ability end.


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