Shion, Released (Shinobi World Supplement)

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Shion[edit]

Medium humanoid (Shion), lawful good


Armor Class 19 (Natural Armor)
Hit Points 115 (21d8 + 21)
Speed 60 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 12 (+1) 20 (+5) 20 (+5) 12 (+1)

Saving Throws Int +12, Wis +12
Skills Arcana +12, Deception +8, History +12, Insight +12, Nature +12, Perception +12
Senses passive Perception 22
Languages Common
Challenge 21 (33,000 XP)


Chakra. Shion has 70 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Evasion & Discernment. When Shion is targeted by an area effect that lets her make a Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Shion can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Danger Warning. Shion cannot be surprised while conscious, and can add her Intelligence modifier to her initiative rolls instead of her Dexterity modifier.

Chakra Sense. When Shion takes the search action, she may also attempt a DC 13 Perception check to locate living creatures and magical effects within 30 feet. She see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by her. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Multiattack. Shion makes 3 attacks with her unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (4d4 + 2) magical bludgeoning damage.

Flashing Bell Beams (4 Chakra). Each creature in a 40 ft. line must make a DC 21 Dexterity saving throw. On a failure, it takes 15 (2d8 + 6) radiant damage. Shion may use this jutsu up to 4 times on a single action, with each additional beam dealing 10 (2d8 + 1) radiant damage.

Bell Barrier Jutsu (6 Chakra). One creature or object within 30 ft. has its damage reduction increased by +6 for 1 minute (concentration). While a creature is under the effects of this jutsu, Shion can spend 4 chakra as a bonus action to cure them of one condition and cause them to shed dim light for 60 feet.

Haraigan Foresight (20 Chakra). For 1 minute (concentration), Shion gains advantage on any saving throws she makes, and any attacks against her have disadvantage. If he is attacked, she must attempt a concentration saving throw.

Mystic Safety Bell Seal: Release. As an action, Shion gains the following effects until she ends this effect as an action:

  • She gains a damage reduction of 4.
  • Any time she deals bludgeoning, slashing, or piercing damage, she instead deals radiant damage.
  • Additional uses of Flashing Bell Beams do not cost chakra and do not have their damage reduced.
  • Her attack and damage rolls, AC, and jutsu DC gain a +1 bonus.
  • She sheds bright light for 10 feet and dim light for another 10 feet.
  • She must spend 2 chakra at the end of each of her turns to maintain this effect.

Shrine Seal (10+ Chakra). One creature within 60 ft. must succeed a DC 21 Strength saving throw or become restrained for 1 minute (concentration). Shion may increase this jutsu's DC by 1 for every 2 additional chakra spent.

Evil Sealing Method (25 Chakra). Shion surrounds a creature's Cursed Mark, a Kurama Clan Prodigy's Kekkei Genkai mark, or a similar feature (with the key elements being awakening on a failed saving throw and the feature only affecting the user for potentially more than 1 turn) with a barrier of chakra only accessible by the creature themself. They can activate said feature as a bonus action, they gain a +2 bonus to saving throws incurred by their use of the feature, and it no longer activates automatically.

REACTIONS

Bell Barrier Jutsu (6 Chakra). When Shion is hit by an attack, one creature or object within 30 ft. has its damage reduction increased by +6 for 1 minute (concentration). While a creature is under the effects of this jutsu, Shion can spend 4 chakra as a bonus action to cure them of one condition and cause them to shed dim light for 60 feet.

Sight Beyond Sight. When Shion or a creature she can see within 60 feet of her makes an attack roll, an ability check, or a saving throw, Shion decides whether the number rolled is the minimum needed to succeed or one less than that number (her choice). When Shion uses this feature, she gains one level of exhaustion.

Super Haraigan Jutsu. When one creature Shion can touch uses a jutsu, she doubles its ranges and damage for half of the jutsu's cost, dealing its damage an additional time against Evil or Chaotic creatures. If Shion uses this reaction, she can not take actions on her next turn.

Mystic_Safety_Bell_Seal_Release.png
[Source].

With the entirety of the power granted to her by her mother at her fingertips in addition to her own, Shion became a force capable of battling even a Kage of one of the great nations. In her visions, she unleashed this power as a great angelic form, ripping at Moryo with a massive beam of light, but it wasn't enough. When Naruto woke her up from her vision, she willingly gave him her power, creating a massive Rasengan that completely obliterated the demon once and for all. After the fight, she realized that this was the first time she had broken one of her prophecies, and while she would have time to mourn later, she thanked Naruto for helping her find the truth. She even proposed to him, though he was too oblivious to realize.



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