Sheltering Zone (5e Creature)
Sheltering Zone[edit]
Large fiend (heartless), chaotic evil Armor Class 16 (natural armor)
Proficiency Bonus +3 Cluster Monster. If the sheltering zone's hit points are reduced to 0 and it doesn't die outright, it splits into three sea neons. Ambusher. The sheltering zone has advantage on attack rolls against any creature it has surprised. Amphibious. The sheltering zone can breathe air and water. ACTIONSMultiattack. The sheltering zone makes two tentacle attacks. Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 13 (3d8) lightning damage.
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