Shard of Radiance (5e Equipment)
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Weapon (dagger), artifact (Must be attuned by a Rogue or Healer class)
The Shard of Radiance was constructed from a ceremonial Daedric dagger by a wizard that was being targeted by the first shadow assassin. When the assassin first attacked the wizard was able to fend him off and became aware of the power of the Soul of Darkness. He created this dagger to defeat the Shadow Assassin, but both weapons mysteriously vanished when the assassin and wizard died. Many people speculate that the Shard of Radiance was lost in the Feywild. The dagger seems to radiate some sort of warm and comforting light. The Shard of Radiance is a magic weapon that grants a +3 to attack and damage rolls made with it and does does an additional 1d8 radiant damage to any fiends or 2d8 radiant damage if the enemy is from the the Plane of Shadow or draws it's powers from there.
Feywild Shifting. While you are holding the dagger, you are able to travel a distance using the Feywild, and the light that smudges the barrier between the two planes.You magically teleport 30ft along with all the equipment you are wearing or carrying, so long as you are in light, and the area you are going is unoccupied and in light. Once you use this property of the dagger, you cannot use it again until the next dawn.
Life Giver. This weapon heals the character it is attuned to by 5 hit points every turn, even if the character is unconscious. In addition, you can use it to heal any player in a 10ft radius of you by increasing the power of the light it naturally gives off. If a healing spell is used while holding this dagger then the spell's power is amplified by a factor of 3.
Shadow Destroyer. This dagger allows the user to cast banishment on any creature that is of the Shadowfell or draws it's powers from it. If the user kills a creature of the Shadowfell then the creature virtually implodes and nothing short of the wish spell can revive it.
Imperial Vision. Magical darkness doesn't impede your darkvision. If you don't have Darkvision, you gain Darkvision out to a range of 60 feet.