Shalog, the Truth Bearer (5e Creature)
Shalog, The Truth Bearer[edit]
Large monstrosity (Orc), chaotic neutral Armor Class 22 (hide armor)
Saving Throws Str +12, Con +12, Wis +7 Reckless Rage. When Shalog makes an attack on his turn, he can decide to attack recklessly. This means Shalog has advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against Shalog have advantage until the start of his next turn. Danger Sense. Shalog has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, Shalog can't be blinded, deafened, or incapacitated Life of Fighting (Recharge 5-6). You have a limitless well of stamina that you can draw on to protect yourself. On Shalog's turn, he can use a bonus action to regain hit points equal to 3d12. Divine Warrior Channel divine fury into your weapon strikes. Creatures you hit on each of your turns with a weapon attack takes extra damage equal to 1d8 + 8 radiant Damage Great Weapon Champion When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. After you make your first melee attack, you can choose to take a -6 penalty to the attack roll. If the attack hits, you add +12 to the attack's damage. Savage Critical Weapon attacks score a critical hit on a roll of 19 or 20. Roll three additional weapon damage die when determining the extra damage for a critical hit with a melee attack. Aggressive As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. ACTIONSMultiattack. Shalog can make two attacks with his Decimator Decimator. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 9) slashing damage, 13 (1d8 + 8) radiant damage, 8 (1d6 + 4) necrotic damage. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
LEGENDARY ACTIONSThe Shalog can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Shalog regains spent legendary actions at the start of its turn. Legendary Resistance. If Shalog fails a saving throw, he can choose to succeed instead. Zealous Presence. Channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn Relentless. If you drop to 0 hit points while in combat and don't die outright, you can make a DC 0 Constitution saving throw. If you succeed, you drop to 10 hit point instead. Each time you use this feature after the first, the DC increases by 5. Burst. Shalog can take one additional action and bonus action. |
Shalog Truth Bearer is a chieftain of the orc tribe Luk Targhn in the lower alpines area surrounding the Regis Range in eastern Premius. An avid worshiper of Igu-Rab-Ichi, Shalog is devoted to the ways of war. His signature weapon is called the Decimator (Rurgar-Akni in Orc), and is supposedly a blessed weapon designated for him by the god of war himself. It appears like a large, serrated bone greatsword. Not appearing in very advanced armor, Shalog boasts an impregnable aura of war fever that protects him even though he wears only hide. He cites this as proof of his allegiance to Igu-Rab-Ichi, and that the god protects him so long as he practices the ways of war. Per the god of war, Shalog is judicious in his use of force. Rather than wanton slaughter, Shalog engages in battles that can be won and organizes his tribe in less-than-haphazard hordes. |
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