Shalarin Provider (5e Creature)
Shalarin Provider[edit]
Medium humanoid (shalarin), lawful neutral Armor Class 15 (silverweave armor)
Skills Athletics +3, Medicine +1 Limited Amphibiousness. The shalarin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Sunlight Sensitivity. While in sunlight, the shalarin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSTrident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6 + 1) piercing damage, or 4 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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Shalarin providers make up 70% of shalarin society. Most of these are "Li'sha'larin", making up 68% of shalarin society. Most of these members are of the worker sub-caste, and undertake any task without a sub-caste dedicated, such as farming, forging, or tending the hatchery. In this way, shalarin workers have the most freedom of any caste within their empire of As'arem. Variant: Shalarin RulerThe remaining 2% of the provider caste is the ruler sub-caste; the "Ri'sha'larin" denoted by their white-speckled fins. A ruler's rank is denoted by their bracers: coral-wristed Golmars rule a city within the kingdom they are born into, gold-wristed Finars are chosen by the Golmars to rule the kingdom, and the platinum-wristed Eadar is chosen by the Finars of each kingdom to lead the empire of As'arem. When no governmental position is open, a ruler is free to pursue any work of their choice, allowing them even more freedom than even the worker sub-caste until a Golmar dies. Innate Spellcasting. The shalarin's innate spellcasting ability is Charisma (spell save DC 11). The shalarin can innately cast the following spells, requiring no material components: |
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