Shadowpriest Torturemage (5e Creature)
Shadowpriest Torturemage[edit]
Medium humanoid, chaotic nuetral Armor Class 15 (natural armor)
Saving Throws Wis +9, Cha +9 Unholy Weapons. The priest's weapon attacks are magical. Innate Spellcasting. The priest's spellcasting ability is Charisma (spell save DC 17). The priest can innately cast the following spells, requiring only verbal components: At will: , soul read, soul drain Magic Resistance. The priest has advantage on saving throws against spells and other magical effects. ACTIONSMace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Enchanted Chain (2/Day). The priest summons an enchanted chain within 15 ft. of itself. The chain is under the priest's control and acts right after them in the initiative order. Skull Extraction. Melee Weapon Attack: +8 to hit, reach 5 ft., one incapacitated humanoid. Hit: 25 (4d10 + 4) force damage plus 13 (2d12) psychic damage. If this damage reduces the target to 0 hit points, the priest kills the target by extracting its skull, transforming it into a nether skull under the priest control. Nether skulls created in this manner retain the Intelligence of the character the skull belonged to. The priest has disadvantage on this attack unless the target's movement speed is 0.
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Among the most mysterious forces of Outworld are the Shadowpriests found lurking throughout Shao Khan's palatial fortress, silently guarding portals which lead to various key locations throughout the Realms. While Shang Tsung serves as High Sorcerer who oversees the creation of new races in his Flesh Pits, it is the Shadowpriests who are entrusted to protect the emperor, though the origins of their servitude to him remains unknown. Torturemage. Though Shadowpriests of Outworld may be a mystery in every other way, one thing is clear to all who have heard about them: they are amongst the most skilled in the dark arts of torture. It has been said that the pain inflicted upon the victim of a torturemage lasts even after the victim dies. Antimagic Susceptibility. The torturemage's enchanted chains are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chain must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Tortured Souls. The nether skull's created by a torturemage do not always submit to the will of their creators. On their first turn after being created, the skull can attempt a DC 17 Intelligence saving throw to resist the will of the torturemage. On a success, the skull immediately reduces its health to 0, triggering its release from torment action. |
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