Sergeant (5e Creature)
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Sergeant[edit]
Large fiend (heartless), chaotic evil Armor Class 18 (natural armor)
Skills Athletics +6 Pack Tactics. The sergeant has advantage on an attack roll against a creature if at least one of the sergeant's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The sergeant makes two attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Rotating Kick (Recharge 6). The sergeant makes a wide kick in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) bludgeoning damage and is pushed 15 feet away from the sergeant. On a successful save, a creature takes half as much damage and isn't pushed. BONUS ACTIONSAggressive. The sergeant moves up to its speed toward a hostile creature that it can see.
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