Sergeant (5e Creature)

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Sergeant[edit]

Large fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 7 (-2) 15 (+2) 14 (+2)

Skills Athletics +6
Proficiency Bonus +2
Damage Vulnerabilities cold
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 4 (1,100 XP)


Pack Tactics. The sergeant has advantage on an attack roll against a creature if at least one of the sergeant's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The sergeant makes two attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Rotating Kick (Recharge 6). The sergeant makes a wide kick in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) bludgeoning damage and is pushed 15 feet away from the sergeant. On a successful save, a creature takes half as much damage and isn't pushed.

BONUS ACTIONS

Aggressive. The sergeant moves up to its speed toward a hostile creature that it can see.


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