Scythe of the End (5e Equipment)
Weapon (greatscythe), artifact
The Scythe Of The End is the weapon that Abaddon uses. Abaddon is the King of Despair and the God of the Abyss, and this scythe was created by his own hands. His abyss is a different, his abyss is darkness itself, a place that has only accommodates Abaddon and his brother. When The two came out of the abyss was when the world began to know deception, pain, despair and fear, the pair of brothers are known by two names, The Incarnation of Terror and the Lord of Silence. Eventually the war for the heavens came and with it Abaddon was tasked with creating a weapon that would mark the end of an era and crown him as the finisher. Forged in the depths of the abyss by his hideous hands, cursed with the worst of the worst, bathed in the tears of despair and the blood of the innocent, the scythe of the end is the weapon that brings terror to gods and humans, no one escapes from its edge. Abaddon has never lost his scythe, he has simply known how to place them strategically. Maybe the next affected person is someone chosen by the Abbadon himself and simply does not know it. Perhaps he may just end up serving as a future devil and returning the scythe to its original owner.
Random Properties. The Scythe of the end has the following random properties:
- 2 minor beneficial properties
- 1 major beneficial property
- 1 minor detrimental property
Abaddon has in his possession ´´The Scythe of the End´´ a weapon created by himself and blessed by The Abyss, this weapon was imbued with the power of despair that ends people and worlds and grants the following effects:
Pure Terror. Wielder gains a Terrifying Presence with a range of 500 feet, if they already have one, it will be added added to it. An enemy in the range make a will save even if they are immune. On failure gain the effect Shaken. After more failed will saves they will gain Frightened and someone who is Frightened becomes Panicked. The Wielder is naturally immune to fear unless casted by wish.
Worse than a Curse. The wielder cannot be stripped of the weapon under any circumstances and in the event that someone tries to take the scythe he must make a save of Constitution DC40 or be terribly cursed, this curse gives a disadvantage in everything he does to the affected person in addition to a counter of a week, if in a week he has not managed to get rid of the curse, he will die and his soul will become the property of the bearer of the Scythe.
Resistor reaper. Attacks made with this weapon can negate 1.5 of the resistance a enemy has. If they were resistant to fire they would get 1.5 damage dealt to them, however if they are immune to fire, it would work as if they are resistant to fire. If the user has the ability to bypass resistances, for example, if they are vulnerable to fire, they would do only 2.5 more damage.
Darker than Dark. The Scythe has 3 charges, each one has the power of the end and despair and cannot be removed under any circumstances. These charges have 3 different effects, the first one allows everyone who is for 1 hour attacked by the scythe receives direct damage and is considered vulnerable, the second allows the next 3 targets you hit to obtain 5 immediate fear levels and the third allows you to summon a horde of devils, the devils will depend on the souls in power of the bearer and that have been confined to the scythe, each devil is considered a pit fiend, although if you spend more souls you can increase the level of the generated creature, 1 soul equals to a pit fiend, 10 souls are equal to 1 devil equal to Rakdos, 20 souls to a devil like Bel, 25 to an Orcus or Zariel with 35 he could generate a creature as Rak Tulkhesh and if he spends 50 souls he could generate a creature as Tiamat, but, even if the bearer had 1000 souls he couldn't make anything stronger and what he can neither do is have an entire army, the generated devils last for an hour and if the wearer tries to generate too much, their own body will overload and curse themselves (The amount of generated devils is at the discretion of the dungeon master, the curse can be too) The default curse consists of a deterioration of emotions until becoming a cruel and ruthless creature which will try to consume his loved ones with the edge of the scythe, if the person does not have loved ones they will undertake a path to eliminate loved ones from others, an example would be to murder the entire family of a young man. The scythe can store as many souls as it wants. The amount of souls that can be taken will be at the discretion of the dungeon master basing on the wielders level or other things.
Do you call that a Curse?. As long as the bearer has a link with the scythe of the end, he cannot be affected by other curses, what is more, the scythe will devour them to produce energy worth souls, a minor curse will be equivalent to 1 soul, a medium curse will be equivalent to 3 souls and a major curse will be equivalent to 6 souls.
Servant in progress. You are not yet ready to accept the gift of serving Abaddon. However Abaddon will tempt you. When you maintain a bond with the scythe, any necrotic damage will be divided by 2.5 and rounded down. Creatures of negative alignment (usually undead and demons..) tend to see you as an ally or even a superior. The wielder gains advantage when fighting creatures with positive alignment, but they will see you as a enemy, and they might engage in a fight with you. (angles, some dragons, and even deities).
Terrorific help. When an Ally is hit, the scythe absorbed their negative conditions (if any), and they gain a curse / blessing in which weapons do 8d8 necrotic damage. However, in exchange for this the Ally’s weapons & equipment is destroyed at the end of the fight. They are given exact replicas of their weapons and equipments, but they are dark, demonic versions. Weapons now have 8d8 necrotic damage. Armour and Shields gain a +2 to the AC, however the Ally will find they can’t remove their dark equipment. An attack on an ally (even accidentally) won’t give new equipment, and the equipment will be destroyed forever and the Ally’s soul will be imprisoned in the scythe.
Souls collector. To start the minimum required to be able to collect the soul of a creature is that it is of difficulty 10, that would be the equivalent of a soul (If the dungeon master wants he can say something like ´´A difficulty 12 monster equals to 2 souls´´) also after finishing with the creature you will have to perform a ritual of 10 minutes in the same place, the ritual is something surprisingly simple, the bearer will only have to stick the edge of the scythe in the wound that caused the death of the creature and wait, while he does that he must be concentrated.
Too stylish. Wearer gains advantage on charisma checks. No one suspects of the appearance of the weapon, unless they use true sight.
Sinister carrier. If wielded by someone who is committed to mass genocide, the scythe will have 5d10 Slashing and 15d10 dark, in addition its critical range will be 18-20. However if someone else happens to wield the scythe it deals 4d10 slashing and 8d8 necrotic and a range of 19-20 critics. The scythe will constantly be influencing the wearer to bring it back to its rightful owner. Dark damage is something that people without knowledge would call ´´A supreme version of necrotic damage´´ To be fair is something even better because only the creatures of the abyss can have resistance to dark damage, that means that the damage dealt with the dark element cannot be resisted.
Contract established. If the bearer of the scythe has been with it long enough (This is at the discretion of the dungeon master) the bearer will begin to suffer the effects of the curse of the scythe as it is not in the hands of its true owner. The bearer must try to return it to Abaddon or become hopelessly a devil in his service, what the wielder can also do is sell their soul to the dark lord, after all his dealings are fair.
Destroying the Scythe of the end. The destruction of this weapon is an achievement almost impossible to achieve since for this, a ritual must be performed above all the curses and darkness that the weapon possesses, in this ritual 5 artifacts must be sacrificed, the lives of a million of innocents, sprinkle the scythe with holy water blessed by the God of life and covered with the blood of all greater Gods, and finally transfer the negative energy that remains in curses, if they go to minor curses there must be a million affected, if one hundred thousand are passed to intermediate and if one goes to greater curses ten thousand affected, many fewer individuals can be cursed but that means that each one has enough endurance to receive more than one curse at the same time, after perform all these actions the scythe will be destroyed and can only be reforged if Abaddon creates a new one and performs a dark ritual to give it place again, in this process it is at least necessary to use 5 artifacts plus other requirements, they are also worth things with the value of an artifact, among the requirements of the ritual includes bringing down an entire kingdom in total despair.
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