Scrapper (5e Creature)
Scrapper[edit]
Large construct, unaligned Armor Class 14 (natural armor)
Skills Perception +3, Stealth +4 Keen Smell. The scrapper has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the scrapper moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the scrapper can make one bite attack against it as a bonus action. Radar. The scrapper can sense the presence of any creatures within 30 ft. of it unless they are hidden by magical means. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Laser Burst (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 90 ft. Hit: 12 (3d6 + 2) fire damage.
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A saber-toothed tiger with the Zero Dawn Machine template applied to it. Scrappers are made to salvage parts from damaged machines to be picked up later by shell-walkers. They have minimal combat ability to defend themselves from humans. They are normally not interested in killing anything that does not get in the way. |
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