Scrap Curse (Jujutsu Kaisen Supplement)

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Scrap Curse[edit]

Gargantuan undead (cursed spirit), chaotic evil


Armor Class 17
Hit Points 232 (16d12 + 128)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 7 (-2) 12 (+1) 14 (+2)

Saving Throws Str +8, Con +7
Skills Athletics +8
Damage Vulnerabilities radiant
Damage Resistances poison, psychic
Senses passive Perception 11
Languages
Challenge 8 (3,900 XP)


Cursed Energy. The curse has 30 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of it's turns.

Cursed Weapons. The curse's weapon attacks are considered magical.

Tracks. The curse is not affected by non-magical difficult terrain.

Orange Peel Grapple Crane. Once per turn as part of making a Claw attack, the curse can launch it's hand with a crane mounted on it's arm to extend the reach of the attack by 40 ft.

Curse-Empowered Strikes. The curse deals an additional d6 necrotic damage with it's Claw attack (already included).

Cursed Strike. Whenever the curse makes a Claw attack, it can spend up to 3 cursed energy to increase it's damage. On a hit, it deals 1d8 extra necrotic damage per energy spent. This may also be used as a response to the curse hitting a Nat 20. This energy persists until the curse hits a target or 1 minute passes.

ACTIONS

Multiattack. The curse makes 2 Claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) piercing damage, 3 (1d6) necrotic damage and the target is grappled.

Scrap Shot. Ranged Weapon Attack: +8 to hit, range 120/360 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage and 7 (2d6) fire damage. The curse spits a massive flaming ball of scrap from it's mouth.

Magnet (3 Cursed Energy). The curse activates various magnets around it's body. Every creature in a 30 ft. radius around the curse that is wearing metalic clothing or armor must make a DC 15 Strength saving throw, being dragged towards the closest empty space to the curse. If a creature is wearing only small metalic objects or holding metalic objects, they must also make the saving throw, but on a failure instead they lost said items which then cling to the curse's body. If there are loose metalic objects within the radius, they will also be pulled towards the curse and cling to it's body, which grants it 30 temporary hit points. Additionally, if there are creatures in the trajectory of the flying metalic objects that are pulled towards the curse, they need to be successful on a DC 12 Dexterity saving throw, taking damage depending on the size of the object and of an appropriate damage type on a failure:

  • Tiny object: 2
  • Small object: 2d4
  • Medium object: 3d6
  • Large object: 4d8
  • Huge object: 5d10
  • Gargantuan object: 6d12

BONUS ACTIONS

Regeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Furnace Recycle. The curse can eat metalic objects with it's mouth, which then are destroyed in the furnace inside it's body and turned into cursed energy, depending on their size. The curse can eat Tiny, Small, Medium and Large metalic objects, which gives it 1, 3, 5 and 8 cursed energy respectively. It can also as a Full Round Action eat a Huge object and gain 12 cursed energy, and over the course of 1 minute it can eat a Gargantuan one to gain 20 cursed energy.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

Scrap-Curse.jpg
The Scrap Curse

Feats.

Strong Body, Cursed Biology

Heavy Finisher

Improved Durability. This creature uses the Improved Durability rule.

Not Canon. The Scrap Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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