Scorching Sphere (5e Creature)

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Scorching Sphere[edit]

Large fiend (heartless), chaotic evil


Armor Class 19 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 20 (+5) 5 (-3) 8 (-1) 12 (+1)

Saving Throws Str +11, Con +11
Proficiency Bonus +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal
Challenge 17 (18,000 XP)


Heated Spiky Body. A creature that touches the Scorching Sphere or hits it with a melee attack while within 5 feet of it takes 5 (1d10) piercing damage and 5 (1d10) fire damage.

ACTIONS

Multiattack. The scorching sphere makes three slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 5) bludgeoning damage, 9 (2d8) piercing damage and 7 (2d6) fire damage.

Spike Spin (Recharge 6). The scorching sphere rapidly spins and moves up to its speed without provoking opportunity attacks. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the scorching sphere enters must make a DC 17 Strength saving throw. On a failed save, a creature takes 27 (5d10) bludgeoning damage, 27 (5d10) piercing damage and 16 (3d10) fire damage, and becomes stunned until the end of their next turn. On a successful save, a creature takes half as much damage and isn't stunned.


180px-Scorching_Sphere_KHD.png
The Scorching Sphere From Kingdom Hearts 358/2 Days, Image from KH Wiki, https://www.khwiki.com/Scorching_Sphere
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