Sayori Gojo (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: I'm pretty sure this is copied from some template (literally there's "blah blah" in there).


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Sayori Gojo[edit]

Medium humanoid (human), chaotic good


Armor Class 20 (Unarmored Defense)
Hit Points 146 (2x 15d8 +10)
Speed 80 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 18 (+4) 14 (+2) 10 (+0) 20 (+5)

Saving Throws Dex +10, Cha +10
Skills Acrobatics +10, Athletics +8, Investigation +7, Stealth +10
Condition Immunities Restrained
Senses passive Perception 15
Languages common
Challenge 15 (13,000 XP)


Cursed Energy. Sayori has 78 cursed energy she can use to fuel her abilities. All of her cursed energy is replenished at the end of a long rest.

Feature Name. A description of what it does, ability scores should be written as follows Strength for strength, Dexterity for dexterity and so on. Condition should be written as poisoned and finally skills like stealth or acrobatics should be written as Stealth.

Evasion When Sayori makes a Dexterity saving throw, she takes half as much damage on a failure and no damage on success

Cursed Armor. Sayori can spend up to her cha modifier cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute if the character is level 11 or above then this is 10. Jujutsu can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required). Jujutsu gains damage resistance to innate technique cursed armor damage resistances while cursed armor is active.

Cursed Strikes. Sayori can spend up to prof bonus cursed energy when making an Unarmed Strike in order to add 1d12 necrotic damage to her attack per Cursed Energy spent. She can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike instead of beforehand. On a miss, the energy used remains until she hits a target or until 1 minute passes.

Cursed enhanced body As long as Sayori has 1 cursed energy or more, she may add 2 to her attack and damage rolls with unarmed strikes or weapons she is proficient with (already applied).

ACTIONS

Multiattack. Jujutsu can make two attacks. The number of attacks depends on the level, extra attack at level 5 and extra attack again at level 17

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 2 + 5) bludgeoning damage + 6(1d12) necrotic damage.

Revealing Hand. While Jujutsu is within 40 ft. of a creature that can hear him, he can explain how his cursed technique works. After Jujutsu explains it, his cursed technique features will gain the following benefits when used against creatures who heard it:

  • Their cursed technique dice will be increased by 1.
  • Their cursed technique attack rolls will add their proficiency bonus an additional time.
  • Their cursed technique cost will be reduced by 1.
  • Their cursed energy dc is increased by their Charisma modifier.

BONUS ACTIONS

Martial Arts. Whenever Sayori makes one unarmed strike on her turn, she can make one unarmed strike as a bonus action.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, Sayori can make two unarmed strikes or two weapon attacks.

Cursed Patient Defense (3 Cursed Energy). Sayori can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). Sayori can take the dash or disengage action as a bonus action on her turn.

Time reversal (5 Cursed Energy). As a bonus action Sayori can reverse time to reroll an attack roll.

REACTIONS

Time reversal (5 Cursed Energy). Sayori can reverse time as a reaction, this can be done when an attack is made on any creature. This does not give any creatures actions back.

Lack of image right now
Sayori Gojo is a 17 year old Sorcerer who attends the Kyoto jujutsu high. She was born to two unknown citizens who abandoned her at the young age of 3 after Sayori constantly pointed out "ghosts" that were around them. She had been left in a mall alone when an older man found and adopted her, he was the former head of the Gojo clan, Qilin Gojo. He taught her about sorcery and though he was very strict and harsh he loved her like a daughter, this angered the rest of the clan however. As Sayori grew up she grew more awareness to how the Gojo clan saw her, an imposter, this caused her and Qilin to agree to have the Kyoto Jujutsu high teach her and eventually she will prove to the clan she is a strong sorcerer worthy of being a Gojo. She was given the rank of special grade immediately and to this day is completing missions. She is rumoured to be the second strongest sorcerer of the modern age.

Jujutsu Sorcerer.

Sayori has 15 levels in the Jujutsu Sorcerer class.

Tokyo Jujutsu High

Design Note: These features are applied to the statblock and their costs and damage dice have been changed accordingly

Sayori knows three enhancements in which she can apply to her cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Sayori can now spend up to prof bonus additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by prof bonus (to a minimum of 1 cursed energy).
  • Distance Enhancement. Sayori can spend up to prof bonus additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

At the end of a short rest or long rest, Sayori may reallocate her enhancements.

Specialized Technique

Design Note: This feature is applied to the statblock

Sayori's cursed technique will gain all of the following benefits:

Increased Damage Output. Its damage dice number will increase by 10.

Increased Reach. Its range will increase by 30 feet.

Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).

Cursed Techniques.

When a feature refers to Jujutsu's cursed techniques, it refers to Sayori's technique, Flow, and it's time reversal.

Jujutsu's Binding Vows.

Cursed Energy Battery

Feats.

Natural Sorcerer.

Basic Barrier.

50 Meters In 3 Seconds!.

Immense Cursed Energy, Overflowing Cursed Energy.

Cursed Enhanced Body.

Improved Durability.

This creature uses the Improved Durability rule.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png