Saucy Brawler (5e Class)

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Saucy Brawler[edit]

When you have the innate feeling of the Weave, but you only amplify your physical appearance in the world by gaining resonance with surrounding world. Each level you will learn more and more about Weave structure and how to imply your art onto unseen fabric of the universe. This manipulation can touch even the Fabric weaved by a spellcasters, breaking their concentration on the spells and strategic ideas of an experienced warriors.

Creating a Saucy Brawler[edit]

YG9APsp.png
by Capcom


Quick Build

You can make a Saucy Brawler quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Inheritor background. Third, choose longsword, leather armor, dungeoneer's pack, 4 handaxes, and two hand-crossbows with 20 bolts

Class Features

As a Saucy Brawler you gain the following class features.

Hit Points

Hit Dice: 1d10 per Saucy Brawler level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Saucy Brawler level after 1st

Proficiencies

Armor: light armor
Weapons: simple weapons, martial weapons
Tools: Mason’s Tools
Saving Throws: Dexterity, Wisdom
Skills: Choose 3 from Acrobatics, Athletics, History, Insight, Intimidation, Perception, and Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) one Martial weapon or (c) two Simple weapons
  • (a) a leather armor and dungeoneer's pack or (b) set of fine clothes and explorer's pack
  • 4 Simple weapons with Thrown property
  • (a) two hand-crossbows with 20 bolts or (b) one ranged weapon with one pack of ammunition suitable for it
  • If you are using starting wealth, you have 5d4 × 10 gp in funds.

Table: The Saucy Brawler

Level Proficiency
Bonus
Highest Style Rank Style Bonus Move Tiers Features
1st +2 - - - Defence with Style, Fighting Style
2nd +2 C (Concentration) 1 1-1 Stylish Rank Gauge, Moves in Style
3rd +2 B (Barbaric) d4 2-1 Gauge-UP (B), Stylish Archetype
4th +2 B d4 2-1 Ability Score Improvement
5th +3 B d4 2-1 Extra Attack
6th +3 A (Advantage!) d6 2-1-1 Gauge-UP (A)
7th +3 A d6 2-1-1 Stylish Archetype feature
8th +3 A d6 2-1-1 Ability Score Improvement
9th +4 A d6 2-1-1
10th +4 A d6 2-1-1 Stylish Archetype feature
11th +4 A d6 2-1-1 Extra Attack(2)
12th +4 S (Superiority!) d8 3-2-2 Ability Score Improvement, Gauge-UP! (S)
13th +5 S d8 3-2-2
14th +5 S d8 3-2-2
15th +5 S d8 3-2-2 Stylish Archetype feature
16th +5 S d8 3-2-2 Ability Score Improvement
17th +6 SS (Smashin' Superiority!) d10 3-3-2 Gauge-UP!! (SS)
18th +6 SS d10 3-3-2 Stylish Archetype feature
19th +6 SS d10 3-3-2 Ability Score Improvement
20th +6 SSS (Super Smashin' Superiority!) d12 3-3-3 Gauge-UP!!! (SSS), Extra Attack(3)

Defence with Style[edit]

Beginning at 1st level, you've learned, how not to hit the face in the dirt. At least with your face. While you are not wielding a shield and wearing Light armor or no armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Fighting Style[edit]

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Thrown-Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Stylish Rank Gauge (fix this)[edit]

You've learned that there is no Style in just standing still on the battlefield. You need to prove, that you are the best. Beginning at 2th level you are gaining Ranks in Combat. Ranks has their Tiers, like 1, 2 and 3. Your starting Stilish Rank before Combat is "D" (Disadvantage). And Rank "C" (Concentration) is your final Rank on this level. They both are Tier 1 Ranks.

Rolling "20" on Initiative Roll may grant you a Rank-UP. Your Rank resolves at the start of your turn, there is some triggers that influence your total Rank, each trigger activates once until the beginning of your next turn:

Rank+ triggers
  • You successfully hit the enemy AND deal damage(+1)
  • Enemy missed attack against you (+1)
  • Enemy failed saving throw or ability check against your effect (+1)
  • You passed saving throw or ability check against enemy's effect (+1)
  • You reduced a hostile creature to 0 hit points (+1)
Rank- triggers
  • Creatures hits you even if their damage was negated (-1)
  • You missed your attack (-1)
  • You failed saving throw or ability check against enemy's effect (-1)
Critical Effects
  • +one Rank +/- as modificator

Your Rank sets to "D" when you fall unconscious in combat. Rolling "20" on Death Saving Throw grant's you "C" Rank instantly.

Moves in Style (fix that)[edit]

While you have benefits from Defence with Style you can make some crazy Moves depending of your total Rank.

(in replacement of Attack)

Cutting a Path Move.

Line 10/15/20ft

Sweeping a Weapon Move.

Cone 60°/180°/360°

Rising Strike Move.

5/10/15ft they finally fall at the end of your turn or if they hit the celling. As a part of attack you can jup on that high

Switching Attack Move (Bonus Action) - ???

Once per your turn as a Bonus Action you can swap weapons and/or shield to another variation and make one Attack

Battlefield Chaser Move (Movement alternative)
  • High Jump

5/10/15ft

  • Hovering Attacks

1/2/3 attacks

  • Air Dash

5/10/15ft

Taunts (Bonus Action)

Provoke Annoy

<!-Class Feature->[edit]

<!-Class feature game rule information->

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Gauge-UP (B)[edit]

Beginning at 3th level you can achieve B (Barbaric) Rank during the fight. And on your turn you can perform two Tier1 moves (1-1)

<!-Subclass Feature->[edit]

<!-At 3rd level, you chose a your Style. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at 3rd and again at 7th, 10th, 15th and 18th level.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Martial Versatility[edit]

4th-level optional feature

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

  • Replace a Fighting Style you know with another fighting style available to your class.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Gauge-UP (A)[edit]

Now you can achieve A (Advantage!) Rank during the fight. This Rank opens a Tier 2 moves options. And on your turn you can perform Tier2 move with one Tier 1 move (2-1)

Ability Score Improvement[edit]

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

Extra Attack(2)[edit]

At 11th level, you can attack three times whenever you take the Attack action on your turn.

Ability Score Improvement[edit]

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Gauge-UP! (S)[edit]

Beginning at 12th level you can achieve S (Superiority!) Rank during the fight. And on your turn you can perform two Tier 2 moves and one Tier 1 move (2-2-1)

<!-Class Feature->[edit]

<!-Class feature game rule information->

Ability Score Improvement[edit]

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Gauge-UP!! (SS)[edit]

Beginning at 12th level you can achieve SS (Smashin' Superiority!) Rank during the fight. And on your turn you can perform one Tier 3 move, two Tier 2 moves (3-2-2)

Ability Score Improvement[edit]

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack(3)[edit]

At 20th level, you can attack four times whenever you take the Attack action on your turn.

Gauge-UP!!! (SSS)[edit]

Now you can achieve SSS (Super Smashin' Superiority) Rank during the fight. And on your turn you can perform a two Tier3 moves with one Tier 2 move (3-3-2)

Devil[edit]

<!-For subclasses introduce this class option here->

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Witch[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

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(???)[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Saucy Brawler class, you must meet these prerequisites: Dexterity 13, Charisma 13

Proficiencies. When you multiclass into the Saucy Brawler class, you gain the following proficiencies: Acrobatics OR Athletics, Insight OR Perception, Intimidation OR Persuasion

5.00
(one vote)

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