Satyr Heartless (5e Creature)
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Satyr[edit]
Large fiend (heartless), chaotic evil Armor Class 18 (plate)
Saving Throws Str +9, Con +9 Pack Tactics. The satyr has advantage on an attack roll against a creature if at least one of the satyr's allies is within 5 feet of the creature and the ally isn't incapacitated. Martial Advantage. Once per turn, the satyr can deal an extra 5 (1d10) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the satyr that isn't incapacitated. ACTIONSMultiattack. The satyr makes two attacks, only one of which can be its rush. Rush. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the satyr used Aggressive this turn, this attack deals an additional 5 (1d10) bludgeoning damage. Hook. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. BONUS ACTIONSAggressive. The satyr moves up to its speed toward a hostile creature that it can see. REACTIONSParry. The satyr adds 4 to its AC against one melee attack that would hit it. To do so, the satyr must see the attacker and be wielding a melee weapon. |
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