Sarrukh Sorcerer (5e Creature)
Sarrukh Sorcerer[edit]
Medium humanoid (sarrukh), neutral evil Armor Class 18 (natural armor)
Saving Throws Dex +6, Con +9, Cha +8 Magic Resistance. The sarrukh has advantage on saving throws against spells and other magical effects. Innate Spellcasting. The sarrukh's innate spellcasting ability is Intelligence (spell save DC 22). The sarrukh can innately cast the following spells, requiring no material components: 3/day: forbiddance, hypnotic pattern, identify, invisibility, knock, magic missile, see invisibility, sleep ACTIONSClaws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, and the target must make a DC 18 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. Frightful Presence. Each creature of the sarrukh's choice that is within 120 feet of the sarrukh and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarrukh's Frightful Presence for the next 24 hours. Scale Mutation. The sarrukh mutates one scaled creature from the same plane of existence as it that is not a construct, dragon, undead, amphibious or aquatic, such as a kobold, lizardfolk, or guardian naga, that is within 5 feet of it. The target must succeed on a DC 22 Constitution saving throw or become unconscious for 1 minute or until the sarrukh loses concentration. If the target remains unconscious in this way for 1 minute, the sarrukh may grant it any of the following:
If the target is a sarrukh, the target may choose to automatically succeed this saving throw or cause the transformation to occur instantaneously without falling unconscious. A creature that receives a mutation passes it on to any offspring.
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Due to the long lives of their bodies and culture, most sarrukh train to be powerful sorcerers. Having understood the principles of magic long before the current weave even existed, a properly-trained sarrukh has magic unlike any other humanoid, utilizing traditional magic in a manner similar to psionics; using their spells as if they were an innate part of their bodies. |
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