Sarrukh Sorcerer (5e Creature)

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Sarrukh Sorcerer[edit]

Medium humanoid (sarrukh), neutral evil


Armor Class 18 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 15 (+2) 20 (+5) 30 (+10) 18 (+4) 18 (+4)

Saving Throws Dex +6, Con +9, Cha +8
Skills Arcana +14, Deception +8, History +14, Intimidation +8, Investigation +14, Medicine +8, Perception +8, Persuasion +8, Religion +14, Stealth +6
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft. ft., passive Perception 18
Languages Sarrukhar
Challenge 10 (5,900 XP)


Magic Resistance. The sarrukh has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The sarrukh's innate spellcasting ability is Intelligence (spell save DC 22). The sarrukh can innately cast the following spells, requiring no material components:

3/day: forbiddance, hypnotic pattern, identify, invisibility, knock, magic missile, see invisibility, sleep
2/day: confusion, fireball, lightning bolt, polymorph
1/day: teleport, wall of force

ACTIONS

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, and the target must make a DC 18 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Frightful Presence. Each creature of the sarrukh's choice that is within 120 feet of the sarrukh and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarrukh's Frightful Presence for the next 24 hours.

Scale Mutation. The sarrukh mutates one scaled creature from the same plane of existence as it that is not a construct, dragon, undead, amphibious or aquatic, such as a kobold, lizardfolk, or guardian naga, that is within 5 feet of it. The target must succeed on a DC 22 Constitution saving throw or become unconscious for 1 minute or until the sarrukh loses concentration. If the target remains unconscious in this way for 1 minute, the sarrukh may grant it any of the following:

Body Morph. The creature's appearance changes, such as its scales turning a different color, its head changing shape, or it gaining or losing a limb.
Ability Transformation. One of the creature's ability scores decreases to a minimum of 1 or increases to a maximum of the sarrukh's corresponding ability score.
Natural Weapon. The creature gains a natural weapon such as a tentacle, claws, or spikes, which it can use to make unarmed strikes. If it hit with this natural weapon, it deals bludgeoning, piercing, or slashing damage equal to 1d8 + its Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Wings. The creature gains a flying speed equal to its walking speed. It can not use this flying speed while it is wearing medium or heavy armor.
Enlarge/Reduce. The creature's size increases or decreases by one category.
Envenom. On a hit with one of the creature's natural weapons, the target must make a Constitution saving throw with a DC of up to 18, taking up to 45 (10d8) poison damage on a failed save, or half as much on a successful one.

If the target is a sarrukh, the target may choose to automatically succeed this saving throw or cause the transformation to occur instantaneously without falling unconscious. A creature that receives a mutation passes it on to any offspring.


Sarrukh.jpg
A sarrukh wielding a trident, source

Due to the long lives of their bodies and culture, most sarrukh train to be powerful sorcerers. Having understood the principles of magic long before the current weave even existed, a properly-trained sarrukh has magic unlike any other humanoid, utilizing traditional magic in a manner similar to psionics; using their spells as if they were an innate part of their bodies.

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