Sarcosuchus Shikigami (Jujutsu Kaisen Supplement)

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Sarcosuchus Shikigami (WIP)[edit]

Huge undead (cursed spirit), chaotic evil


Armor Class 19 (natural armor)
Hit Points 260 (20d12+130)
Speed 25 ft., 40 ft. swim


STR DEX CON INT WIS CHA
22 (+6) 16 (+3) 22 (+6) 9 (-1) 14 (+2) 18 (+4)

Saving Throws Str +10, Con +10
Skills Athletics +10, Perception +6, Stealth +7, Survival +6
Senses passive Perception 16
Languages understands master's language
Challenge 12 (8,400 XP)


Cursed Energy. The Sarchosuchus shikigami has 30 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Sarchosuchus shikigami regains 1 cursed energy at the beginning of it's turns.

Cursed Weapons. The Sarchosuchus shikigami's attacks are considered magical.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the Sarchosuchus shikigami, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Sarchosuchus shikigami.

Human Wall. The Sarchosuchus shikigami has advantage on all Constitution saving throws.

Colossal Physique. The Sarchosuchus shikigami can add it's proficiency bonus to all Strength checks even if it was already adding it before.

Brawn/Endurance. Whenever the Sarchosuchus shikigami makes a Strength or Constitution saving throw, it takes half as much damage on a failure and no damage on a success.

Cursed Strikes. Before making a Bite or Tail attack, the Sarchosuchus shikigami may spend up to 4 Cursed Energy, adding 1d8 Necrotic damage to it's damage. This may also be used as a response to the curse hitting a Nat 20. This energy persists until the Sarchosuchus shikigami hits a target or 1 minute passes.

Cursed Armor. The Sarchosuchus shikigami can spend up to 4 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). The Sarchosuchus shikigami can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Perfect Ambusher. While hidden from a creature, the Sarchosuchus shikigami has no penalties to aiming at their Legs and Arms.

Tail Sweep. Whenever the Sarchosuchus shikigami makes a Tail attack, it can spend 2 cursed energy to make so that the attack targets every creature within reach.

Impenetrable Scales. With no action required the Sarchosuchus Shikigami may spend 8 cursed energy to make itself resistant to bludgeoning, piercing and slashing damage until the beginning of it's next turn.

ACTIONS

Multiattack. The Sarchosuchus shikigami makes 3 attacks, two with it's Bite and one with it's Tail. It may substitute one of it's Bite attacks with a Death Roll on a creature it has grappled with it's Bite.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 6) piercing and 6 (1d10) necrotic damage. On a hit the Sarchosuchus shikigami may also choose to have the target be grappled.

Death Roll. The Sarchosuchus shikigami makes a contested Athletics check against the contested Athletics or Acrobatics (target's choice) check of a creature it has grappled with it's Bite. On a success, the Sarchosuchus shikigami deals 34 (8d6 + 6) slashing and 34 (8d6 + 6) piercing damage to the target, and if the Bite attack that initially started the grapple was aimed at a limb, that limb is immediatly reduced to 0 hit points. This feature can also benefit from the Sarchosuchus shikigami's Cursed Strikes, applying on a success of the check, and persisting on a failure.

Tail. +10 to hit, reach 10f ft., one target. Hit: 21 (3d12 + 6) bludgeoning and 6 (1d10) necrotic damage. The target must make a DC 18 Strength saving throw or be knocked prone.

BONUS ACTIONS

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, the Sarchosuchus shikigami can perform two Bite or Tail attacks as a bonus action. Bite attacks made this way can not be replace with a Death Roll.

Cursed Patient Defense (3 Cursed Energy). The Sarchosuchus shikigami can take the Dodge action on it's turn.

Cursed Wind Step (3 Cursed Energy). The Sarchosuchus shikigami takes the Disengage or Dash action, and it's jump distance is doubled until the end of its turn.

Ambush Prep. As a bonus action the Sarchosuchus Shikigami may attempt to hide by rolling a Stealth check against the nearest hostile creature's Perception check, if successful the shikigami becomes hidden and on failure it doesn't.

REACTIONS

Human Wall (6/long rest). Upon hitting 0 hit points, the Sarchosuchus shikigami can spend a hit die to fall to the amount rolled in hit points. All uses are restored on a long rest.

image-2024-10-30-224034219.png
The Sarchosuchus Shikigami





Cursed Technique

When a feature refers to the Sarchosuchus shikigami's cursed technique, it refers to Death Roll

Feats

Athlete History, Colossal Physique (Knockback feature works with the Tail attack), Strong Body, Human Wall,.

Heavy Finisher (Works with the Tail attack)

Immense Cursed Energy, Cursed Energy Concealer

Improved Durability. This creature uses the Improved Durability rule.

Not Canon. The Sarchosuchus shikigami is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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