Sandworm King (5e Creature)

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Sandworm King[edit]

Huge monstrosity, neutral


Armor Class 20 (natural armor)
Hit Points 337 (25d12 + 175)
Speed 50 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 15 (+2) 25 (+7) 19 (+4) 16 (+3) 14 (+2)

Saving Throws Str +13, Con +12
Skills History +9, Intimidation +7
Proficiency Bonus +5
Damage Vulnerabilities necrotic, thunder
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, poisoned
Senses blindsight 30 ft., tremorsense 60 ft., passive Perception 13
Languages Common, Terran
Challenge 15 (13,000 XP)


Tunneler. The sandworm can burrow through solid rock at half its burrow speed and leaves a 40-foot-diameter tunnel in its wake that lasts for 1d4 hours before collapsing.

ACTIONS

Multiattack. The sandworm makes two attacks: one with its bite and one with its slam.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) piercing damage. If the target is Large or smaller, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the sandworm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the sandworm, and it takes 21 (6d6) acid damage at the start of each of the sandworm's turns.
If the sandworm takes 30 damage or more on a single turn from a creature inside it, the sandworm must succeed on a DC 19 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the sandworm. If the sandworm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Slam. Melee Weapon Attack: +13 to hit, reach 30 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage, and the target must succeed on a DC 19 Strength saving throw or be knocked prone.

Call of the Worm (1/Day). The sandworm calls up to four dwarf sandworms, two sandworms or one giant sandworm. The called creatures arrive in 1d4 rounds, acting as allies of the sandworm and obeying its spoken commands. The creatures remain for 1 hour, until the sandworm dies, or until the sandworm dismisses them as a bonus action.


A sandworm king has reached truly gigantic proportions, at least four miles long and 60 feet in diameter. Sandworm kings, unlike their smaller brethren, are hyper-intelligent and have the ability to speak Common. If you manage to impress a sandworm king, typically by besting it in a show of strength, it may offer to become a powerful ally. They are found in extremely ginormous stone caverns deep under the desert, with tunnels connecting all of the deserts in the world.

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