SRD Talk:Saving Throw

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Ability Modifiers Link[edit]

The ability modifiers link leads to nothing. Someone more qualified should probably fix that. --Tug 15:43, 7 April 2008 (MDT)

Fixed. Thanks! --Aarnott 16:18, 7 April 2008 (MDT)

Denied Saving Throws[edit]

Is there a page explaining when you are denied a reflex save? Like under certain circumstances? I can think of helpless, but what other situations deny the ability to save? --Name Violation 03:41, 26 January 2010 (UTC)

As best as I recall, there are no circumstances where you lose your saving throw. The penalties may get amazingly big, but you always get to roll d20. --Dmilewski 22:58, 27 January 2010 (UTC)

Applying bonuses to saves?[edit]

My character has a +4 Dexterity Modifier, and the armor adds an additional +6 Dexterity Modifier as well. When attempting a Reflex Save, would I be using only the +4, or the whole +10?

Whole +10. 74.182.83.96 20:35, 27 July 2013 (MDT)
So long as they're not the same type of bonus (such as an enhancement bonus, the exception being Dodge bonuses which do stack), they all add together.
18 Dexterity score increases Reflex saves by +4, your armor grants you a +4 enhancement bonus to your Dexterity resulting in a +2 bonus to Reflex, you have +1 Dodge bonus from the Haste spell, and are in a Whirling Frenzy (gaining another +2 to Reflex saves). The result is a bonus to Reflex saves equal to +9.
--Argent Fatalis (talk) 22:39, 27 July 2013 (MDT)
An armor that adds a dexterity modifier, especially one that big, is pretty unusual. Are you sure you're not mistaking you armor's limit on applicable dex bonuses for an extra bonus?

Different Save Ability Modifiers[edit]

I'm a bit confused when it comes to certain attacks that require a certain save throw, but with a different 'base ability bonus'. For instance, I've been looking at the Razor Boar, which has the Trample special attack. For it there is a DC 25 Reflex save, but it says the save DC is Strength-based. What does this mean? Do I use my Strength modifier to add to my character's base Reflex modifier instead of my Dexterity's modifier?

You add your characters Reflex save modifier (Or Dexterity if he has no reflex save). When it says the save DC is Strength based, it refers to the ability that determines the DC. So in the case of the Razor Boar, it's a DC that is affected by the Razor Boar's Str modifier. (So the DC for the trample is 10 + Razor Boar Str + other bonuses = 25) This is mentioned in case the Razor Boar's Strength is modified in some way, thus altering the DC. Hope I helped --SgtLion (talk) 17:03, 29 July 2013 (MDT)

Awareness Saving Throw[edit]

I was wondering if a character know his player is rolling a saving throw? specifically: it puts on a cursed item and it requires a will save, does it know a will save is being rolled? Shaggy1987 (talk) 10:39, 16 February 2014 (MST)

I'm unaware of any RAW statement on whether you recognize a save against an 'invisible' effect. However, fluff depictions of characters succeeding at will saves always describe the character feeling the effect trying to establish a hold and rejecting it, so if I was DMing I'd say you do notice when a save is required. --Lord Eric (talk) 13:20, 28 September 2017 (MDT)

Taking a Dive[edit]

Can a character deliberately fail a saving throw, if they are willingly accepting a theoretically hostile effect? For instance, if they were trying to prove their honesty by submitting to a lie detection spell? --Lord Eric (talk) 12:20, 28 September 2017 (MDT)

As it turns out, the PHB says plain as day that you can waive your saving throw. That absolutely should be on this page, and absolutely isn't. --Lord Eric (talk) 20:47, 8 June 2018 (MDT)

Item Damage[edit]

The text entry for "Items Surviving After a Saving Throw" and associated table (PHB 3.5 page 177) don't seem to be anywhere on this wiki. They're not here, they're not on the Breaking and Entering page (which is where the "items surviving" link of this page goes), and putting the heading into the search bar doesn't turn them up. --Lord Eric (talk) 20:41, 8 June 2018 (MDT)