SRD:Ogre Zombie
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This material is published under the OGL 1.0a. |
OGRE ZOMBIE
Ogre Zombie | |
---|---|
Size/Type: | Large Undead |
Hit Dice: | 8d12+3 (55 hp) |
Initiative: | –2 |
Speed: | 40 ft. (8 squares; can’t run) |
Armor Class: | 15 (–1 size, –2 Dex, +8 natural), touch 7, flat-footed 15 |
Base Attack/Grapple: | +4/+14 |
Attack: | greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) |
Full Attack: | greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +2, Ref +0, Will +6 |
Abilities: | Str 23, Dex 6, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Environment: | Temperate hills |
Organization: | Any |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | None |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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