SRD:Frost Giant
This material is published under the OGL 1.0a. |
FROST GIANT
Frost Giant | |
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Size/Type: | Large Giant (Cold) |
Hit Dice: | 14d8+70 (133 hp) |
Initiative: | –1 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 21 (–1 size, –1 Dex, +9 natural, +4 chain shirt), touch 8, flat-footed 21 |
Base Attack/Grapple: | +10/+23 |
Attack: | Greataxe +18 melee (3d6+13/x3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9) |
Full Attack: | Huge greataxe +18/+13 melee (3d6+13/x3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rock throwing |
Special Qualities: | Immunity to cold, low-light vision, rock catching, vulnerability to fire |
Saves: | Fort +14, Ref +3, Will +6 |
Abilities: | Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 |
Skills: | Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12 |
Feats: | Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack |
Environment: | Cold mountains |
Organization: | Solitary, gang (2–5), band (6–9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6–9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd–5th level plus 2–4 winter wolves and 2–3 ogres), or tribe (21–30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12–30 winter wolves, 12–22 ogres, and 1–2 young white dragons) |
Challenge Rating: | 9 |
Treasure: | Standard |
Alignment: | Often chaotic evil |
Advancement: | By character class |
Level Adjustment: | +4 |
A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors add chain shirts and metal helmets decorated with horns or feathers.
An adult male is about 15 feet tall and weighs about 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical with males. Frost giants can live to be 250 years old.
COMBAT
Frost giants usually start combat at a distance, throwing rocks until they run out of ammunition or the opponent closes, then wading in with their enormous battleaxes.
A favorite tactic is to lay an ambush by hiding buried in the snow at the top of an icy or snowy slope, where opponents will have difficulty reaching them.
Rock Throwing (Ex): The range increment is 120 feet for a frost giant’s thrown rocks.
FROST GIANT CHARACTERS
Many groups of frost giants include clerics. A frost giant cleric has access to two of the following domains: Chaos, Destruction, Evil, or War (most choose Destruction or War, some choose both).
SEE WIKIPEDIA ENTRY: Jotun
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