Round Deer Totality (Jujutsu Kaisen Supplement)
Round Deer Totality[edit]
Large monstrosity (shikigami), unaligned Armor Class 16 (natural armor)
Saving Throws Str +9, Dex +7, Cha +11 Invisible Force. The Round Deer Totality is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Ultimate Totality. As a totality, Round Deer gains all features the previous shikigami used in the totality had. Cursed Weapons. The Round Deer's weapon attacks are magical. Cursed Energy. The Round Deer has 46 cursed energy which it can use to fuel a few of his abilities. All cursed energy he spends are replenished in a long rest. The Round Deer's Cursed Energy can instead be replaced with double its summoner's level, + its charisma modifier, if that results in a greater pool. If its summoner has the Immense Cursed Energy feat and the Overflowing Cursed Energy, this pool can instead be calculated as its summoner's level, + its charisma modifier times 6, + its summoner's proficiency bonus, if that results in a greater pool. Cursed Energy Recovery. The Round Deer regains 1 cursed energy at the beginning of it's rounds when it is fighting alongside it's summoner when the summoner's life is in danger. Reverse Cursed Technique Pool. The Round Deer has a healing pool of 700 that it can use utilizing his Reverse Cursed Technique. It can heal this way until the pool ends, when the deer enters burnout. It's reverse cursed technique pool replenishes at end of a long rest. Additionally, the deer may try to force it's reverse cursed technique to come out despite being in burnout, forcing himself to make a DC 20 Constitution saving throw. On a success, it regains or heals half as much as he normally would. At the beginning of its turns while in a combat where the deer's life is at risk, it regains 10 hit points of its healing pool back. ACTIONSMultiattack. The Round Deer gives two Antlers attacks. Antlers. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. BONUS ACTIONSReverse Cursed Technique. The deer touches another creature, spending cursed energy to heal them with it's reverse cursed technique. The target regains 20 hit points per 1 cursed energy spent by the deer, but it only removes 10 from it's pool. REACTIONSReverse Cursed Technique. The Round deer uses his Reverse Cursed Technique as reaction to receiving damage. Neutralize Energy. Round Deer selects one spell or Innate Technique within 60ft that costs less than 20 cursed energy before reductions, and then attempts to cancel the effect with positive energy. You must pay an amount cursed energy equal to the rank of the spell or if it as Innate Technique, you must pay an an amount equal to the initial cost if the technique used, after which the effect is dispelled/neutralized. |
Round deer is a large deer with four eyes, and marks below its lower pair. Its ears are above its antlers, and a symbol on the left side of its neck resembles the Jewel of Resuscitation. The Round Deer has the following feats |
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