Robes of the Fallen (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous Item, artifact (requires attunement by a spellcaster of evil or neutral alignment)

These pitch black robes seem to reek of death and are only worn by the most despicable and heinous creatures imaginable. They grant the wearer great powers over death and even the ability to cause a quick and fiery end by the hands of an unquestionable beast of power. The robes gives the decadent soul that wears them nigh immortality, acting as a phylactery, a most perverted device used to further the life of one who should have long been dead. Fear the one who wears these black robes for they are not one that you will soon forget.

Magic Item. The Robes of the Fallen is a magic item that functions as a adamantine armor, cloak of displacement, robe of eyes, .

Rejuvenation. While attuned to the Robes of the Fallen, it acts as a phylactery. If you are destroyed, you gain a new body in 1d10 days, regaining all your hit points and become active again. Your new body appears wearing these robes. If a creature attempt to attune to these robes while your body is rejuvenating, their soul can be absorbed into the robes to sustain you. The target must make a successful Charisma saving throw against your spell DC. On a failed save, they are absorbed into the robes and have 24 hours to be freed or nothing short of divine intervention can bring them back to life. On a successful save, they cannot regain hit points by magical means for 1d10 days.

Hidden Robes. The Robes of the Fallen cannot be located by any magical means, and cannot be identified by any means unless the one trying to identify the robes is attuned to them. Additionally, you can use a bonus action to make the robes appear as any form of clothing, or revert them back their original form.

Ancient Dark Power. While wearing and being attuned to the Robes of the Fallen you gain the following benefits:

  • Spells you cast are cast at 1 spell slot higher up to 5th level. For example, if you cast a Fireball using a 3rd level spell slot, you expend the 3rd level spell slot but it is cast as if you expended a 4th level spell slot scaling as appropriate.
  • You have advantage on all Constitution saving throws required to maintain concentration.
  • You have mastered 1 level 1 spell. A mastered spell does not expend a spell slot when cast at that level.
  • Intelligence and Charisma scores are each increased by 4, to a maximum of 20.

Fiery Servant. While wearing and being attuned to the Robes of the Fallen you can use an action to summon a Balor. The summoned Balor obeys your commands and is constant telepathic contact with you while you are in range. Once you use this feature, it cannot be used again until the next dawn.

Permanent Spell. While wearing and being attuned to the Robes of the Fallen, the spell comprehend languages' is always in effect unless you choose it not to be.

Destruction To destroy this artifact, the attuned must give it to the Balor they can summon, when you do this it will unattune and the Balor will be unsummoned with the robe.


Back to Main Page5e HomebrewEquipmentArtifacts

Home of user-generated,
homebrew pages!


Advertisements: