Riza Hawkeye (FMA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the 5e SRD:Fighter class and Soldier (5e Background) background, and as such does not follow traditional CR.

Medium humanoid,

Armor Class 16 against melee attacks, 19 against ranged attacks (Type IIA Bulletproof Armor)
Hit Points 65 (15d10 + 15)
Speed 30 ft.

14 (+2) 20 (+5) 12 (+1) 14 (+2) 14 (+2) 12 (+1)

Saving Throws Str +7, Dex +10
Skills Athletics +7, History +7, Investigation +7, Insight +7, Perception +7, Survival +7
Senses passive Perception 17
Languages Common
Challenge 15 (13,000 XP)

Calm Precision. Hawkeye gains a +1 bonus to damage rolls when making ranged or thrown attacks with weapons (included in attack). At the beginning of each of her turns, she may take aim. Until the beginning of her next turn, her movement speed drops to 0, she ignores the loading quality of weapons she is proficient with, and she gains a +1 bonus to ranged attack rolls.

Tactical Stance. While wielding a firearm and no melee weapon, Hawkeye gains a +1 bonus to her AC and damage rolls (included in AC and attack).

Action Surge (1/Short or Long Rest). On her turn, Hawkeye takes an additional action and bonus action.

Steady Aim (3/Short or Long Rest). As a bonus action, Hawkeye gains the following on all attacks against a creature she can see that is within range of a ranged weapon she is wielding until the end of her turn:

  • The attacks ignore half and three-quarters cover.
  • On each hit, the weapon deals 9 additional damage.

Indomitable (2/Long Rest). Hawkeye may retry one saving throw she fails.

Close-Quarters Shooting. Making a ranged attack roll while within 5 feet of an enemy doesn’t impose disadvantage on Hawkeye's roll. In addition, if Hawkeye hits a creature within 5 feet of her with a ranged attack on their turn, that creature can’t take reactions until the end of this turn.

Rapid Strike. If Hawkeye has advantage on a weapon attack against a target on her turn, she can forgo that advantage to immediately make an additional weapon attack against the same target as a bonus action.


Multiattack. Hawkeye three shortsword or battle rifle attacks.

Shortsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Pistol. Ranged Weapon Attack: +10 to hit, range 50/150 ft., one target. Hit: 12 (2d6 + 5) piercing damage. Must be reloaded after 15 shots.

Battle Rifle. Ranged Weapon Attack: +10 to hit, range 80/240 ft., one target. Hit: 16 (2d10 + 5) piercing damage. Must be reloaded after 20 shots. This attack has the Short Burst (2) property.

Second Wind (1/Short or Long Rest). As a bonus action, Hawkeye regains 20 (1d10 + 15) hit points.

Careful Eyes. Hawkeye takes the search action as a bonus action.


Lieutenant Riza Hawkeye is among the most skilled personnel in the Amestrian military, and second in command to Colonel Roy Mustang. Daughter of Berthold Hawkeye, she enlisted at a young age, and was among the hundreds traumatized in the Ishvalan war.

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