Ring of the Eternal Ice Age (5e Equipment)
Ring (any ring), artifact (requires attunement)
The Ring of the Eternal Ice Age is a silver ring with glowing white words written in Aquan, stating "When daylight dies, darkness rises, and the sun and moon revolve, so does the icy chill of death". Crafted by a king during his glory days, he died along his army, and the ring absorbed the entirety of the battlefield, buried deep within the northern ice and snow. Some say it is within the hold of Kostchtchie, while others say that a venerable elder frost elemental has it now. Nobody knows truly of the ring's whereabouts, however.
Sentience. This ring is filled with the souls of a fallen kingdoms conquering army. Many voices can be heard in the howling of the wind, but one rises above the rest. The icy tone of the long dead king taps lightly to the wearer's head, influencing them in subtle ways to regain the kingdom's own freedom.
Cold Immunity. While attuned to and wearing the ring, you have immunity to cold damage and don't suffer from any ill effects from extreme cold. You also heal half of any cold damage that would be dealt to you, rounded up.
Mind Shield Of The Frozen One. While attuned to and wearing the ring, the wearer is immune to all mind-based effects, such as charmed, frightened, and surprised from surprise attacks.
Frozen Immortal. When the attuned wearer dies, a magical block of ice encases the wearer, you and your equipment also solidifying into ice. You return to life with a new adult body in three days, and you gain six levels of exhaustion, ignoring the automatic death of the sixth level until you lose an exhaustion level. Any non-magical items and magic items of common or uncommon rarity melt once you thaw, and magic items of rare and above rarity stay, including the ring itself. You may only use this ability once per month.
Magic. The Ring has 50 charges and regains 5d10 of its expended charges at midnight. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties.
Frozen Legion The wielder creates a living statuette of ice, copying a creature you wish to create. To copy a creature, you must first slay the creature you wish to create, and have the ring touch the creature's brain. Copying a creature costs 3 points per hit die it has. Creatures without brains cannot be copied, must be Medium size or smaller, cannot cast magic, and resembles the creature made of pure ice. The ice statue may only wield equipment created by this ability, shown below. The creature or person created this way can't speak and their only desire is to serve the ring's wearer. To give these statues equipment, you must expend charges, shown below. You and all of your statues created are proficient with these items, and they deal 2d4 cold damage per minute to anyone else wielding them.
- You may create a simple weapon for 3 charges, or a martial weapon for 6 charges. These weapons deal an extra 1d4 or 1d6 cold damage respectively.
- You may create only heavy armor, having a charge cost equal to (armor's AC - 10) x 1.5, rounded up. The AC decreases by -2 when targeted by fire damage.
- You may create shields for 4 charges, and you or your statues may bash with these shields to inflict a -10ft speed penalty and the prone condition.
- You may create any common magic item or mundane item for 10 points. You must have known of this item before, and if it is a magic item that isn't a wondrous item, you must have a created version of the item. For example, if Joe wants a Shortsword of Common Example Rarity, Joe must have a frozen shortsword to begin with.
Destroying the Ring of the Eternal Ice Age. The ring can be destroyed by slaying a Greatwyrm Red Dragon, and attempt to copy them. The immense intelligence and the overwhelming source of flames heats up the ring to the point of no return, and it evaporates, unleashing a heavy cloud of water vapor that covers a 300ft area. Once the water vapor settles, it rains in the area, and frozen soldiers start to form, alongside the king himself, freedom given from their struggle. The DM may interpret this any way they wish, but the soldiers and king return to normal human (or other race) beings after the rains stops.
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