Ring of Arminian (5e Equipment)

From D&D Wiki
Jump to navigation Jump to search

Wondrous Item (ring), artifact (requires attunement by a creature of good alignment)

The Ring of Arminian was crafted by the God of Life and Birth himself. During the War of Life and Death, Arminian journeyed to the Well of Light in the sun elven home of Mythlerion. There, in those divine waters, he forged his ring. He then bestowed the ring to his champion who did battle with the champion of his brother - Karok, God of Death. Arminian's champion won and Arminian cast Karok into the underworld and sealed him within. The Ring of Arminian is now held by the Grand Paladine of the Church of Arminian.
Random Properties. The Ring of Arminian has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property


Increased Wisdom. While attuned to the ring, your Wisdom score increases by 2, to a maximum of 24.
Enlightened Magic. While attuned to the ring, any spell slot you expend to cast a cleric or paladin spell counts as a spell slot of one level higher.
Halo. While attuned to the ring, you gain a protective halo. This halo sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives you advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo's bright light make attack rolls against you with disadvantage.
Divine Magic. While attuned to the ring, you can choose to cast your magic through the ring itself. This converts the spell into divine magic and the magic deals radiant damage instead of the damage type it would deal.
Destroying the Ring of Arminian. The Ring of Arminian can only be destroyed by throwing it into the Well of Light within the Holy land of the Sun Elves. Throwing it in the well will not immediately destroy it however. The ring must remain within the magical nexus for a period of 100 days, after which the magical nexus weakens the rings power enough to destroy it.


Back to Main Page5e HomebrewEquipmentArtifacts