Rika Orimoto, Shinjuku Showdown (Jujutsu Kaisen Supplement)

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Rika Orimoto, Shinjuku Showdown[edit]

Large monstrosity (shikigami), chaotic good


Armor Class 29 (natural armor)
Hit Points 1182 (55d10+880)
Speed 80 ft., fly 80 ft.


STR DEX CON INT WIS CHA
26 (+8) 22 (+6) 26 (+8) 18 (+4) 20 (+5) 28 (+9)

Saving Throws Str +16, Dex +14, Cha +17
Skills Athletics +16, Intimidation +17, Perception +13
Proficiency Bonus +8
Damage Resistances necrotic, poison
Condition Immunities frightened, charmed
Senses passive Perception 23
Languages understands the languages of it's master, but can't speak
Challenge 26 (90,000 XP)


Cursed Energy. Rika has 123 Cursed Energy that she can use to fuel her abilities. All of her cursed energy is replenished at the end of a long rest.

Improved Cursed Energy Recovery. Rika regains 5 cursed energy at the beginning of each of her turns.

Cursed Attack. Rika's attacks are considered magical.

Undead Nature.You don’t need to eat, drink, or breathe. You don’t need to sleep. You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. Your creature type is undead, specifically cursed spirit.

Not Going Down(1/long rest). When Rika is reduced to 0 hit points, she may fall to 1 hit point instead.

Cursed Weapons Storage Rika has an extra-dimensional space where you may store cursed tools. Yuta may order her to spend 1 cursed point to open her chest, showing all of the items inside of it. He can then use a bonus action to pick up one of the cursed tools inside, making her chest close immediately after. All of the cursed tools still count against her carrying capacity.

Cursed Armor. Rika can spend up to 9 cursed energy to give herself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Rika can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0 (No action required).

Cursed Strike Before making a Claw attack, Rika may spend up to 8 Cursed Energy, adding 1d8 Necrotic to her damage per Cursed Energy spent. This may also be used as a response to the curse hitting a Nat 20. This energy persists until she hits a target or 1 minute passes.

Strong Body. Rika reduces all damage except psychic or thunder by 8, although cursed or magical attacks can bypass through it.

Colossal Physique.

  • Rika counts as 2 sizes larger for the purposes of grappling, shoving, disarming and the weight she can carry, push, drag, or lift.
  • Once per turn, as part of a successful melee attack, she can force her target to make a DC 24 Strength saving throw. On a failure, they are knocked back 80 ft in a direction of her choice. If the creature would collide with an unsecured object or structure then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of the damage roll (rounded down). If the attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
  • Rika may give herself advantage on any Strength check or saving throw. She can do this 8 times, regaining all uses after a long rest.

Reverse Cursed Technique. Rika has a healing pool of 1170 that she can use with his reverse cursed energy. If she is suffering from a physical effect injury such as a concussion or something similar, one of these effects can be healed for every 10 hit points healed with reverse cursed technique. If you're not using the Limb System variant rule, Rika regrows back limbs for every 20 hit points he regains. Rika can use her RCT until her healing pool ends before getting burnout, during which she can't use RCT until her healing pool recovers. At the beginning of her turns while in a combat where her life is at risk, she regains 5 hit points of her healing pool back. Her healing pool automatically goes back to full at the end of a long rest. Rika can heal others in her range with his RCT, but it is half as effective on them, meaning they will gain half the amount of hit points per Cursed Energy spent.

ACTIONS

Multiattack. Rika can make 14 claw attacks.

Claw. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (8d6 + 8) slashing damage.

Cursed Energy Beam(1+ cursed energy). As an action for 1 or more cursed energy, Rika launches a beam of pure cursed energy. All creatures in a 20 foot wide, 120 foot long line originating from her are forced to make a Dexterity saving throw (DC: 25). On a failure, they take 4d12 force damage and are knocked prone, on a success they take half as much damage and are not knocked prone. For every cursed energy Rika spends on this feature, it adds 1d12 to its damage dice. She can spend up to 20 cursed energy on this action. If she spends an additional action, she can charge up this beam, releasing it upon taking the second action to deal double the damage dice at cost of double the cursed energy. Objects in the area also take damage, double the damage that a creature would take.

Store Creatures. Rika can store up to 6 large or lower sized willing or unconscious creatures in a cursed energy sac created by her which she then absorbs. The creatures inside are restrained until they leave the cursed sac. As a bonus action for 1 cursed energy for each person, making any attacks that would target them target itself instead. It may drop all creatures as a free action. If the shikigami is dispelled while creatures are stored inside her, the creatures appear on the ground below where she previously was. Rika cannot store unwilling creatures.

BONUS ACTIONS

Reverse Cursed Technique. Rika spends any amount of Cursed Energy, regaining 10 hit points for each energy she spends, and removing the same amount of healing from her healing pool.

REACTIONS

Reverse Cursed Technique. As a Reaction to suffering damage, Rika uses her Reverse Cursed Technique.

Cursed Energy Reinforcement. Whenever Rika makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, she may spend Cursed Energy up 9 Cursed Energy as a reaction to add the number of energy spent as a bonus to the saving throw. She also has an extra reaction specifically for this feature.

39914ffb85b1b4d48e8993f95a5c09fc.jpg
Rika, a Shikigami, 1

The original Cursed Spirit of Rika Orimoto left behind her will for Yuta Okkotsu in the form of a Shikigami. This Shikigami fights alongside him in the same way that she did.

Overpowering Cursed Energy. When someone tries to track or feel Rika’s Cursed Energy, they must roll a DC 25 Wisdom saving throw. On a success, they feel her Cursed Energy but are not shaken by it. On a failure, they are frightened for 1 minute and receive the following detriments:

  • Their ability checks, saving throws, attack rolls, spell save DCs, maneuver save DCs, and Cursed Energy save DCs are reduced by 5.
  • Their focus on their abilities is lost. They cannot concentrate.
  • Rika's powers make them become paralyzed in fear. They have disadvantage on his saving throws, and she has advantage on saving throws against their features.

A creature remakes this saving throw at the end of each of their turns. Creatures who are level 26 make this saving throw with advantage. Creatures who are level 23 or below make this saving throw with disadvantage. Once a creature passes this saving throw, they become immune to it for 24 hours.

Cursed Energy Reinforcement

Rika is constantly reinforcing her body with cursed energy, granting her the following benefits as long as she has at least 1 Cursed Energy:

  • When Rika makes a Strength, Dexterity, Constitution, Intelligence or Wisdom ability check, she may add her Charisma mod to it.
  • When calculating her jump distance and height, Rika may add her Charisma score when calculating distance and modifier when calculating height. Additionally her jump distance and height are doubled.
  • Rka may add her Charisma score when determining her carrying capacity. Her carrying capacity (including maximum load and maximum lift) is also doubled.
Feats

Strong Body, Athlete History, Colossal Physique

Immense Cursed Energy, Overflowing Cursed Energy, Overpowering Cursed Energy

Cursed Energy Manipulator, Cursed Enhanced Body, Cursed Energy Reinforcement, Improved Cursed Energy Output

Reverse Cursed Technique, Improved Output

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