Rhinoceros Beetle Curse (Jujutsu Kaisen Supplement)
Rhinoceros Beetle Curse[edit]
Large undead (Cursed Spirit), chaotic neutral Armor Class 20 (Natural Armor)
Saving Throws Str +12, Con +10 Cursed Energy. The Rhinoceros Beetle Curse has 28 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Rhinoceros Beetle Curse regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The Rhinoceros Beetle Curse's attacks are considered magical. Invisible Force. The Rhinoceros Beetle Curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Hard to Kill (1/long rest). If the Rhinoceros Beetle Curse is reduced to 0 hit points, it can choose to drop to 1 hit point instead and is considered stable. This feature does not work if the damage that had reduced it to 0 hit points was radiant damage. Superior Musculature. The Rhinoceros Beetle Curse has advantage on all Strength-based ability checks and saving throws, and its carrying capacity is tripled. Additionally the Rhinoceros Beetle Curse's jump distance is doubled, and it has advantage on Strength (Athletics) checks made to jump or climb. Brawn. Whenever the Rhinoceros Beetle Curse makes a Strength saving throw, it takes half as much damage on a failure and no damage on a success. Colossal Physique.
Strong Body. The Rhinoceros Beetle Curse will reduce all damage it takes but psychic or thunder by 5. Attacks using Cursed Energy or magic can bypass this. Slam Master.
Heavy Finisher (1-7 Cursed Energy). Once per round as part of hitting an melee attack, the Rhinoceros Beetle Curse can force its target make a DC 20 Strength saving throw. On a failure, they take 1d10 necrotic or bludgeoning damage per cursed energy spent and are thrown back an amount of feet equal to 20 times its Strength modifier + the amount of cursed energy spent and are knocked prone. On a success, they take half as much damage, are half as pushed and are not knocked prone. If the creature hits an object on the way they both take 1d12 bludgeoning damage. If it hits a structure, it stops completely and takes 1d12 bludgeoning damage per 10 feet left to travel, with the structure taking twice as much damage. If it hits another creature, the creature hit must make a Dexterity saving throw or also take the damage of the Heavy Finisher and be pushed as well. The Rhinoceros Beetle Curse can also use the heavy finisher as a way to get someone stuck in the ground. Once per round as part of hitting a melee attack against a prone creature, it can force its target to make a DC 20 Strength saving throw. On a failure, they take 1d10 necrotic or bludgeoning damage per cursed energy spent and are restrained on the ground. On a success, they take half as much damage and their speed is halved until the beginning of the Rhinoceros Beetle Curse's next turn. If they fail by 5 or more, they are also Confused until the beginning of the Rhinoceros Beetle Curse's next turn. They may remake the Strength saving throw at the beginning of their turns, ending the condition early. ACTIONSMultiattack. The Rhinoceros Beetle Curse makes three attacks: one with its horn and two with its slam. Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. Horn. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. The Rhinoceros Beetle Curse may attempt to grapple the target. Wings. The Rhinoceros Beetle Curse can unfurl its wings to fly, gaining 30 ft. flying speed until the end of its next turn. BONUS ACTIONSRegeneration. The Rhinoceros Beetle Curse can spend up to 7 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the Rhinoceros Beetle Curse uses its Regeneration. |
Athlete History, Colossal Physique, Strong Body, Resilient, Regeneration. Improved Durability. This creature uses the Improved Durability rule. |
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