Rest After War (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Rest after War
Conjuration (Healing)
Level: Tarot 3
Components: V, F
Casting time: 10 minutes
Range: 50 feet
Area: All allies within a 50 feet
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)


Removes fatigue and exhaustion that comes from martial conflicts, as well as heal subdual damage.

This spell removes all effect of exhaustion and fatigue that result from martial conflicts.

In addition, this spell will heal all subdual damage upon completion of the casting.

Arcana[edit]

This spell can only be cast using the 4 of Swords as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage