Regenerating Curse, Grade 3 (Jujutsu Kaisen Supplement)
Regenerating Curse[edit]
Large undead (cursed spirit), chaotic evil Armor Class 14 (natural armor)
Saving Throws Str +7, Con +6 Cursed Energy. The curse has 16 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. You are entirely made out of cursed energy, meaning you cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see you. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there. ACTIONSMultiattack. The regenerating Curse makes one Bite attack, and two Claw attacks. Bite Melee Weapon Attack: +7 to hit. reach 5 ft, one target. Hit: 7 (1d6+4) piercing damage Claws Melee Weapon Attack: +7 to hit. reach 5 ft, one target. Hit: 11 (2d6+4) slashing damage BONUS ACTIONSAdvanced Regeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 15 times the amount spent. REACTIONSAdvanced Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
Regeneration, Advanced Regeneration Improved Durability. This creature uses the Improved Durability rule. |
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