Red Minion (5e Creature)
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Small fiend, neutral evil
Water Weakness. If the Red Minion begins it's turn in water, it takes 2 (1d4) acid damage.
Fireball. Ranged Weapon Attack: +3 to hit, range 15/45 ft., one target. Hit: 4 (1d6 + 1) fire damage.
Minions seek to serve their evil Overlord (5e Class) in any way possible, from slaying all of his foes from letting him blow them up for his amusement. They do not fear death and will walk straight into battle with no concern for their own safety or be sacrificed for their life force merely because 'THE MASTER!!!' told them to.
Minion Types. There are four types of minions, each associated with various elements. The types of minions are Brown, Red, Blue, and Green. Overlords will often throw variety into their pack of minions so that there is an equal amount of Brown Minions stupidly running into combat, Red Minions pitching fireballs, Blue Minions correcting the blunders of their fellows, and Green Minions leaping upon their foes to tear them to pieces.
Flame Pitching. Red Minions can throw fireballs to attack their foes and set things on fire (making it a stupid idea to hide in tall dry grass from them). They are also immune to fire and feel at home in it. When confronted up close by enemies, they can and will continue throwing fireballs at them unlike most other creatures who attack by ranged methods.