Overlord (5e Class)

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Overlord[edit]

An Overlord is a master of dark power and manipulation, born of ancient knowledge and ruling over vast domains. They are often both feared and revered, commanding armies of loyal subjects and wielding control over life and death itself.

Introduction[edit]

An Overlord is not simply a ruler but a force of nature, capable of bending others to their will, manipulating the fabric of reality, and wielding eldritch powers to devastate those who oppose them. Overlords tend to rise to power through cunning, dominance, and raw strength. Though often seen as tyrannical, they are not without honor and their followers are often deeply loyal.

Creating an Overlord[edit]

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To create an Overlord, consider the following questions: - What drives your Overlord to seek power? Is it ambition, revenge, or a deeper, darker purpose? - What kind of domain does your Overlord rule over, and what is the nature of their subjects? - How does your Overlord interact with their followers? Are they a benevolent leader or a cruel, manipulative tyrant?

Quick Build

You can make an Overlord quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the Noble or Hermit background. Third, equip yourself with a ceremonial weapon, such as a staff or sword, a set of fine clothes, and an arcane focus.

Class Features

As a Overlord you gain the following class features.

Hit Points

Hit Dice: 1d10 per Overlord level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Overlord level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Charisma, Wisdom
Skills: Intimidation, Persuasion, History, Insight

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Ceremonial Weapon (Staff or Sword) or (b) Arcane Focus or (c) Explorer’s Pack
  • (a) Fine Clothes or (b) Potion of Healing or (c) Map of Domain
  • (a) Heraldry (for Nobles) or (b) Scroll of Secrets (for Hermits)
  • (a) Signature Seal or (b) Personal Token
  • If you are using starting wealth, you have Standard starting wealth in funds.

Table: The Overlord

Level Proficiency
Bonus
Dark Power Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 1d8 at 1st level, +1d8 every 5 levels thereafter Commanding Presence
2nd +2 +2d8 at 10th level Eldritch Will 2
3rd +2 +3d8 at 15th level Summon Minions 3
4th +2 +4d8 at 20th level Ability Score Improvement, Dark Mastery 3
5th +3 Overlord’s Command 4 2
6th +3 Unyielding Power 4 2
7th +3 Supreme Authority 4 3
8th +3 Ability Score Improvement, Dark Regeneration 4 3
9th +4 Master of Fate 4 3 2
10th +4 Divine Dominion 4 3 2
11th +4 Realm of Shadows 4 3 3
12th +4 Ability Score Improvement, Void Overlord 4 3 3
13th +5 Absolute Will 4 3 3 1
14th +5 Godlike Presence 4 3 3 1
15th +5 Eternal Ruler 4 3 3 2
16th +5 Ability Score Improvement, Worldbreaker 4 3 3 2
17th +6 Ascension 4 3 3 3 1
18th +6 Final Command 4 3 3 3 1
19th +6 Ability Score Improvement, True Dominion 4 3 3 3 2
20th +6 Transcendence 4 3 3 3 2

Commanding Presence[edit]

At 1st level, you can assert your authority over others. You gain proficiency in the Intimidation skill if you don't already have it. Additionally, you can use your Charisma modifier instead of Strength or Dexterity for weapon attack rolls.

Eldritch Will[edit]

At 2nd level, you gain the ability to channel dark energy into your commands. Once per short or long rest, you can cast a spell without expending a spell slot. The spell must be from the Necromancy or Enchantment schools.

Summon Minions[edit]

At 3rd level, you can summon minions to do your bidding. As an action, you can summon a number of undead or loyal creatures equal to your Charisma modifier (minimum of 1). These creatures remain under your command for 1 hour or until dismissed.

Dark Mastery[edit]

At 4th level, you gain the ability to control your minions more effectively. You can issue commands as a bonus action, and any minion under your control gains temporary hit points equal to your Charisma modifier.

Overlord’s Command[edit]

At 5th level, you can issue a command to any creature within 30 feet that can hear you. The creature must succeed on a Wisdom saving throw or be forced to obey your command for 1 minute.

Subclass: Tyrant of Shadows[edit]

At 3rd level, you choose a subclass. Tyrant of Shadows allows you to manipulate darkness itself to further your rule, gaining powers such as casting spells in the dark without penalties or creating shadow minions to serve as spies.

Subclass: Immortal Sovereign[edit]

At 3rd level, you can choose to become an Immortal Sovereign, gaining the ability to regenerate from nearly any injury, along with the power to bend time and fate itself to your will.

Overlord Spell List[edit]

You know all of the spells on the basic Overlord spell list and additional spells based on your subclass.

1st Level

Command, Shield, Disguise Self

2nd Level

Misty Step, Hold Person, Invisibility

3rd Level

Counterspell, Fear, Animate Dead

4th Level

Greater Invisibility, Phantasmal Killer, Blight

5th Level

Dominate Person, Cloudkill, Telekinesis

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Overlord class, you must meet the following prerequisites: - Charisma 13 or higher - Wisdom 13 or higher

Proficiencies. When you multiclass into the Overlord class, you gain the following proficiencies: - Light armor - Simple weapons, martial weapons - Charisma and Wisdom saving throws - Intimidation, Persuasion

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