Real Bombchu, Variant (5e Creature)

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Real Bombchu[edit]

Tiny beast, chaotic evil


Armor Class 10
Hit Points 1 (1d4 - 1)
Speed 30 ft.


STR DEX CON INT WIS CHA
2 (-4) 10 (+0) 9 (-1) 14 (+2) 12 (+1) 6 (-2)

Saving Throws Dex +2
Skills Stealth +2
Proficiency Bonus +2
Senses darkvision 30 ft., passive Perception 11
Languages understands Blin but can't speak
Challenge 1 (200 XP)


Death Burst. When the bombchu dies, it explodes a bomb. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one.

Siege Monster. The bombchu deals double damage to objects and structures.

ACTIONS

Bomb. The bombchu throws a bomb at a point it can see within 20 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

Nimble Escape. The bombchu takes the Disengage or Hide action.


The forces of evil come in all shapes and indeed sizes. Corrupted or trained by Ganon's followers, these otherwise passive mice now throw explosives at those that trespass in the homes of evil. These crafty mice often are given a stash of bombs behind a sturdy wall with a small slit for them to poke out, throw a bomb, retreat, and repeat. It doesn't take a particularly clever hero to realize holding their action may be the best way to deal with the constant ducking for cover. It is also wise for heroes to spread out whenever there is a slit for real bombchus, as there may be more than one lurking in the walls.

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