Rain (5e Equipment)
Weapon (warhammer), legendary (requires attunement) Rain is a long handled mallet with a spherical bronze head. The head is roughly the size of a fist, and is clouded in an equal quantity of quicksilver. This cloud flows a half second behind the head, and when Rain is swung it gives the appearance of a silver teardrop desperately chasing the hammer. Attuned and attentive wielders use this to their advantage, allowing near misses with the hammer to yield direct hits with the trailing cloud. When you attack with this warhammer, you roll two d20s instead of an attack and a damage roll. Take the higher result as your attack roll and the lower result as your damage roll. If you are wielding Rain in two hands, you may instead choose which result to use as your attack roll—the other result becomes your damage roll. If you are attacking at advantage or disadvantage, roll a third d20. Discard the lowest of the three rolls if you have advantage, or discard the highest roll if you have disadvantage. Choose from the remaining two rolls as normal. If Rain scores a critical hit it deals exactly 40 damage, regardless of ability scores and your exact rolls. However, Rain cannot score a critical hit unless both d20 rolls are high enough to do so. If the attack involves other damage dice, such as from the paladin's Divine Smite feature, those dice are rolled twice as normal. |
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