Raijū Living Lightning Shikigami (Jujutsu Kaisen Supplement)
Raijū[edit]
Large monstrosity (shikigami), unaligned Armor Class 18 (natural armor)
Saving Throws Str +6, Dex +12 Cursed Energy. Raijū has 58 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. Raijū regains 3 cursed energy at the beginning of it's turns. Invisible Force. Raijū is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Magical Weapons. The Shikigami's attacks are considered magical Ride The Lightning When Raijū gets summoned a lightning strike happens where it spawns, every creature in a 10ft radius around where Raijū gets summoned makes a DC19 Dexterity saving throw. On a failure they take 24 (4d8+6) lightning damage, and makes a DC19 Constitution saving throw not to be paralyzed for 2 turns. If they succeeds the Dexterity saving throw, they take half and dont make the Constitution saving throw. Roar Of Thundering Clouds When Raijū is flying it can use up to 3 cursed energy to have any ranged attack dealing lightning damage, do an extra 13 (1d12+6) thunder damge per cursed energy spendt on Roar OF Thundering Clouds. Raijū gathers thundering clouds to screech while lighting shoots out. Bolt Rush When ever Raijū takes the dash action it gains +25ft movement speed, and can take the dogde action as a reaction while in dash. While Bolt Rush is used opportunity attacks towards Raijū will have disadvantage. Shocking Claws When dealing damage with its claws it can make a blue glow appear around the claws, the claws will deal and extra 13 (1d12+6), Raijū can only use this 3 times per long rest. Banshee Right after one of Raijū Bite attack deals damage, it can scream, this deals 6 (3d4) thunder damage, an the attacked creature makes a DC 19 Constitution saving throw, if the creature fails, the become deafened for 2 turns. Black Lightning When Raijū does'nt use any attack action on it turns it build up charge. For every turn in combat th shikigami does'nt use any attack action on it turn, it builds up 1 charge the next attack action that the shikigami uses will deal an axtra 23 (3d10+5) lightning damage per charge. The shikigami can only save up 3 charges of Black Lightning. When Raijū deals damage with Black Lightning every creatures that is 5ft radius around the main creature, makes a DC19 Dexterity on a fail the lightning will ricochet off the main creature after dealing damage, Dealing 13 (2d6+6) lightning damge to creature around it, with a max amount of creatures of 3. 50 Meters In 3 Seconds. Raijū have gone through training helping it to move faster, and the shikigami will have two reactions instead of one in each round of combat. Untraceable Speed. The Shikigami has a reaction to passing a saving throw or an attack roll being made against it, the shikigami may move up to half of its speed in a direction of its choice. If this movement would cause the shikigami to leave the area targeted by an attack roll it's reacting to, it may roll a Acrobatics check to attempt to fully dodge. The Shikigami roll against the attack roll, causing the attack to miss regardless of its armor class if its Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though the shikigami still moves as normal. This roll automatically fails if the attack was a critical hit. Improved Cursed Energy Output.
Last Hope When the shikigami becomes very hurt it will enter After Shock form. When the shikigami is down to 100 hitpoints it will enter the form. After Shock ACTIONSMulti Attack' Raijū makes 3 Claw attacks, but can swith one of the mout for a Bite or Bolt.) Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 6) slashing damage. Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) peircing damage. Bolt(7 Cursed Energy). Ranged Attack: +11 to hit, range 25 ft., one target. Hit: 25 (2d12 + 12) lightning damage + 10 (2d4+6) thunder damage. Voltage(10 Cursed Energy). Raijū fills its body with lightning, the shikigami will gain 30ft extra movement on each of it turns for 1 minute. While Voltage is up Raijū gain all the listed benefits:
Thunder Strike(6 Curse Energy) Creates a Lighting bolt that lands on Raijū, Raijū heals 8 (1d4+5) hitpoints, and every creature in a 20ft radius around Raijū will make a DC19 Dexterity saving throw. If they fail they take 12 (2d10) lightning damage. BONUS ACTIONSCrusher Gnaw Raijū lunges out towards a target in movement speed, upon getting close it uses lightning to enhancing the body. The target creaures makes a DC19 Constitution and Dexterity save. If they fail the Dexterity save they take 18 (3d10) lightning damage. And if they fail the Constitution save, they become slowed for one round. Afterimage Assault As a bonus action, Raijū can spend cursed energy up to 12 cursed energy to create 6 clones with 1 HP. These clones can grant flanking and stay within half its movement speed. Once per round, Raijū may swap with a clone as a bonus action or reaction to an attack or saving throw. Creatures can identify clones with a Wisdom Insight check against a DC19. They have advantage if they have Cursed Energy Tracker. Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) peircing damage. REACTIONSSky Scream The Shikigami creates cloads that rumble with thunder. The next turn when anything will deal thunder damage, it deals two damage dice more. Quick Paws Upon taken damage from a sorce the first time each turn, Raijū can use a reaction move 10ft to the right or left, While QUick Paws is activatet Raijū wont trigger opportunity attacks. |
Raijū is the embodiment of lightning into an animal form. It has long, sharp claws and ferocious faces. Generally, It ise thought to look like a wolf climinng the sky and riding on lightning. This Shikigami is a strong and hard to tame, but it is loyal and a very good curse killer. many have tried to tame it, but the shikigami only wants metal. It mostly gets this from blood or from eating armor of killed foes. It can fly by climbing on clouds it creates. Non-Canon Raijū is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. After Shock: FormWhen Raijū hits 100 hitpoints it enters after shock form, This form is reserved for the last bits of cursed energy that Raijū haves left at this point. Raijū will exit this form when it uses up 20 cursed energy in this form, and whenever it becomes its turn it uses 1 cursed energy, to maintain this form, this will count towards the 20 cursed energy. Rain Of Cryes When Raijū attack in this form, it can use 1 cursed energy on every one of it melee attacks, if it does the attack will deal an extra 4 (1d6) thunder damage. Upon successful landing a ranged attack While Raijū is in this form. 18,19,20 will counts as crits. No Match For Speed While in this form it may use cursed energy while usesing movement speed, for every 1 cursed energy spendt to a maximum of 5 per turn, it will become 30ft faster. While it is moveing creatures cant make melee attack reactions on it.
50 Meters In 3 Secounds!, Untraceable Speed Afterimage Assault Immense Cursed Energy, Improved Cursed Energy Output |
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