Radscorpion (Fallout Supplement)
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Radscorpion | |
---|---|
Size and Type: | Medium Vermin |
Hit Dice: | 5d8+35 (55 hp) |
Mas: | 24 |
Initiative: | +2 |
Speed: | 35 ft. |
Defense: | 16 ( +4 Natural, +2 Dex), touch 10, flat-footed 20 |
Base Attack/Grapple: | +5/+16 |
Attack: | +13 melee (1d12+7, claw) |
Full Attack: | 2x +13 melee (1d12+7, claw), and +7 melee (2d4+3 plus poison, stinger) |
Space/Reach: | 5 ft by 5 ft/10ft |
Special Qualities: | Poison, Resistance to Massive Damage +2, Armor Plates(DR 4/-), Solar Regeneration |
Saves: | Fort +12, Ref +5, Will +3 |
Abilities: | Str 24, Dex 14, Con 22, Int 3, Wis 10, Cha 2 |
Skills: | Climb +4, Hide +5, Spot +5 |
Feats: | Toughness, Weapon Focus (claw), Improved Grapple (claw) |
Possessions: | None |
Organization: | — |
Challenge Rating: | 5 |
Allegiances: | None |
Advancement: | (Medium) |
Level Adjustment: | — |
Combat[edit]
Poison: Fort DC 18, Initial 1d6 Con damage, Secondary 1d6 Con damage.
Solar Regeneration: Regains 2 HP per turn when in sunlight.
(feel free to fix)
--Skylord (talk) 14:57, 16 February 2016 (MST)
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