Quiver of Chaos (5e Equipment)

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Wondrous Item, legendary (requires attunement)

You can draw a random arrow from this flamboyantly designed quiver. Roll d100 and consult the following table to discover the effects of the arrow you draw


Quiver Table[edit]

% (d100) Arrow Effect
1 The arrow was cursed! The arrow fuses to your hand until the curse is dispelled
2 The arrow is a rust monster antennae, if it hits it sticks to the armor of the enemy, giving them -1 to ac if they are wearing armor. If the target is a metal construct it takes (8d8) Damage, Its movement is halved, and it has disadvantage on dexterity saves, and attack rolls.
3 The arrow whistles, giving a disadvantage on stealth. there is no special effect other than that.
4 The arrow has the same effect as the shatter spell.
5-8 the arrow banishes the target to the positive energy plane for one round. Creatures that are not Constructs or Undead return at full health
9-16 The arrow allows the target to regain 1d12 hit points.
17-24 The arrow deals an additional 4d4 fire damage on a hit.
25-32 The arrow has the same effect as the thunderwave spell (save DC 15).
33-40 The arrow has a -4 penalty to attack rolls.
41-48 The arrow has a +4 bonus to attack rolls.
49-56 The arrow illuminates the area it hits, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. All creatures within the the bright light must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.
57-64 On a hit, the target of this arrow must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.
65-73 The arrow is jagged, and cuts your hand dealing 1d4 slashing damage to you, and an extra 2d4 to the target.
74-80 The arrow is a flying snake. The arrow has a +3 bonus to attack rolls. On a hit, it deals 1 piercing damage and 3d4 poison damage. The snake remains for 1 minute and obeys your verbal commands.
81-88 The arrow has the same effect as the irresistible dance spell (save DC 15).
89-96 The arrow fills a 100 cubic foot area with thick orange smoke. The smoke's area is heavily obscured.
97-98 The arrow creates an antimagic field in a sphere 50 feet in diameter centered on the arrow.
99 The target of this arrow must succeed on a DC 15 Wisdom saving throw or be magically polymorphed into a frog for 1 minute, as though it had failed a save against the polymorph spell.
100 The arrow explodes on contact with the target. This deals 20d10 fire damage and 20d10 thunder damage, in a 10 foot diameter sphere centered on the target, 10d10 fire damage and 10d10 thunder damage in a 20 foot diameter, and 5d10 fire damage and 5d10 thunder damage in a 40 foot diameter.

Arrow takes no action to draw



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