Wondrous Item, legendary (requires attunement)
You can draw a random arrow from this flamboyantly designed quiver. Roll d100 and consult the following table to discover the effects of the arrow you draw.
Quiver Table[edit]
% (d100) |
Arrow Effect
|
1 |
The arrow was cursed! The arrow fuses to your hand until the curse is dispelled.
|
2 |
The arrow is a rust monster antennae, if it hits it sticks to the armor of the enemy, giving them -1 to ac if they are wearing armor. If the target is a metal construct it takes (8d8) damage, Its movement is halved, and it has disadvantage on Dexterity saves, and attack rolls.
|
3 |
The arrow whistles, giving a disadvantage on Stealth.
|
4 |
The arrow has the same effect as the shatter spell.
|
5-8 |
The arrow banishes the target to the positive energy plane for one round. Creatures that are not constructs or undead return at full health.
|
9-16 |
The arrow allows the target to regain 1d12 hit points.
|
17-24 |
The arrow deals an additional 4d4 fire damage on a hit.
|
25-32 |
The arrow has the same effect as the thunderwave spell (save DC 15).
|
33-40 |
The arrow has a -4 penalty to attack rolls.
|
41-48 |
The arrow has a +4 bonus to attack rolls.
|
49-56 |
The arrow illuminates the area it hits, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. All creatures within the the bright light must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.
|
57-64 |
On a hit, the target of this arrow must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.
|
65-73 |
The arrow is jagged, and cuts your hand dealing 1d4 slashing damage to you, and an extra 2d4 to the target.
|
74-80 |
The arrow is a flying snake. The arrow has a +3 bonus to attack rolls. On a hit, it deals 1 piercing damage and 3d4 poison damage. The snake remains for 1 minute and obeys your verbal commands.
|
81-88 |
The arrow has the same effect as the irresistible dance spell (save DC 15).
|
89-96 |
The arrow fills a 100 cubic foot area with thick orange smoke. The smoke's area is heavily obscured.
|
97-98 |
The arrow creates an antimagic field in a sphere 50 feet in diameter centered on the arrow.
|
99 |
The target of this arrow must succeed on a DC 15 Wisdom saving throw or be magically polymorphed into a frog for 1 minute, as though it had failed a save against the polymorph spell.
|
100 |
The arrow explodes on contact with the target. This deals 20d10 fire damage and 20d10 thunder damage, in a 10 foot diameter sphere centered on the target, 10d10 fire damage and 10d10 thunder damage in a 20 foot diameter, and 5d10 fire damage and 5d10 thunder damage in a 40 foot diameter.
|
Arrow takes no action to draw.
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