Quake (5e Equipment)

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Weapon (warhammer), rare

As the warhammer bashes into the armored bandit, he falls from the impact, and so does everyone else around you.

Quake is a weapon made by the first archmage of the Arcadian Mage Guild, shaped from magical steel and stone strengthened by abjuration magic. You have a +1 bonus to attack and damage rolls made with this magic warhammer.

Quake. When you hit a creature with this weapon, if standing on the ground, you may choose to make a special attack with the weapon as a bonus action. Roll a d6.

  • On a 1, 2 , or 3 you cause the earth to shake, and cast the earth tremor spell at 1st, 2nd, or 3rd level (respectively) with a range of 30 feet centered on yourself. The save DC for this spell effect is 8 + your proficiency bonus + your Strength modifier.
  • On a 4, 5, or 6 you roll your normal attack. On a hit the target takes 4d6, 5d6, or 6d6 (respectively) bludgeoning damage instead of the attack's normal weapon dice.

You can use this special attack a number of times equal to your Strength modifier, and you regain all expended uses when you finish a long rest.

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