Quake (5e Equipment)

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Weapon (warhammer), rare

A slam from the club bashes into the armored bandit and he falls from the impact, and so does everyone else around you...


Quake is a weapon made from the first archmage of the Arcadian Mage Guild. Shaped of magical steel and stone infused with abjuration magic to strengthen them. The result is a weapon that, though technically a Warhammer, has the heavy and two-handed properties, and that deals 2d6 bludgeoning damage.

You have a +1 bonus to attack and damage rolls made with this magic Warhammer.


Quake When you hit a creature with this weapon, if standing on the ground, you may choose to make a special attack with the weapon as a bonus action.

Roll 1d6. As you cause the earth to quake

  • On a 1, 2 , or 3 you causes the earth to shake, and cast the Earth Tremor spell at 1st, 2nd, or 3rd level (respectively) with a range of 30 feet centered on yourself. The DC for this spell effect is 8 + your proficiency bonus + your Strength modifier.
  • On a 4, 5, or 6 you roll your normal attack. On a hit the target suffers 4d6, 5d6, or 6d6 (respectively) bludgeoning damage instead of the attacks normal weapon dice.

You can use this special attack a number of times equal to your strength modifier, and you regain all expended uses when you finish a long rest.


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